Update test panel state handling
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118
src/TestPanel.js
118
src/TestPanel.js
@ -133,12 +133,12 @@ function SelectorWindow(p) {
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}
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function LeftButton(p){
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return <span className="skillLeftButton">
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return <span {...p} className="skillLeftButton">
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</span>
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}
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function RightButton(p){
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return <span className="skillRightButton">
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return <span {...p} className="skillRightButton">
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</span>
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}
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function ClassSelectorWindow(p) {
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@ -178,14 +178,14 @@ function ConvertCoordinate(x,y) {
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}
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function SkillBox(p) {
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return <div style={{ gridArea: ConvertCoordinate(Number(p.skill[0]),Number(p.skill[1])) }}><img className="skillIcon" alt="" src={DisplayIcon(p.GetData("class_skill",p.skill[2],"icon",true))} /><span className="skillAllocated">0/10</span><em className="skillName">{typeof p.GetData("class_skill",p.skill[2],"name",true)==="string"&&p.GetData("class_skill",p.skill[2],"name",true)}</em><div className="skillButtons"><LeftButton /><RightButton /></div></div>
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return <div style={{ gridArea: ConvertCoordinate(Number(p.skill[0]),Number(p.skill[1])) }}><img className="skillIcon" alt="" src={DisplayIcon(p.GetData("class_skill",p.skill[2],"icon",true))} /><span className="skillAllocated">0/10</span><em className="skillName">{typeof p.GetData("class_skill",p.skill[2],"name",true)==="string"&&p.GetData("class_skill",p.skill[2],"name",true)}</em><div className="skillButtons"><LeftButton onClick={()=>{p.setPoints(p.points-1)}}/><RightButton onClick={()=>{p.setPoints(p.points+1)}}/></div></div>
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}
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function SkillTreeBoxes(p) {
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return <>
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{p.skillTreeSkillData&&p.skillTreeSkillData.map((skill)=>{
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var splitter = skill.split(",")
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return splitter[0]!==""&&splitter[1]!==""&&splitter[2]!==""&&<SkillBox GetData={p.GetData} skill={splitter.map((numb)=>Number(numb))}/>
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return splitter[0]!==""&&splitter[1]!==""&&splitter[2]!==""&&<SkillBox points={p.points} setPoints={p.setPoints} GetData={p.GetData} skill={splitter.map((numb)=>Number(numb))}/>
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})}
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{/*<div className="skillActive" style={{ gridArea: "a1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Blight_Rounds.png" /><span className="skillAllocated">1/5</span><em className="skillName">Blight Rounds</em><div className="skillButtons"><LeftButton /><RightButton /></div></div>
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<div className="skillMaxed" style={{ gridArea: "a2" }}><span className="skillTreeReqUnlock"> </span><img className="skillIcon" alt="" src="./icons/class_skills/ra/Blight_Rounds_Reinforce.png" /><span className="skillAllocated">1/1</span><em className="skillName">Blight Rounds Reinforce</em><div className="skillButtons"><LeftButton /><RightButton /></div></div>
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@ -202,6 +202,60 @@ function SkillTreeBoxes(p) {
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</>
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}
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function SkillTreeContainer(p){
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const [skillTreeData,setSkillTreeData] = useState([])
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const [skillTreeSkillData,setSkillTreeSkillData] = useState([])
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const [skillTreeLineColor,setSkillTreeLineColor] = useState("")
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const [skillTreeLineWidth,setSkillTreeLineWidth] = useState(3)
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const [skillTreeDimensionX,setSkillTreeDimensionX] = useState(6)
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const [skillTreeDimensionY,setSkillTreeDimensionY] = useState(6)
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const [skillTreeGridSizeX,setSkillTreeGridSizeX] = useState(171)
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const [skillTreeGridSizeY,setSkillTreeGridSizeY] = useState(148)
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const [skillTreeGridPaddingX,setSkillTreeGridPaddingX] = useState(10)
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const [skillTreeGridPaddingY,setSkillTreeGridPaddingY] = useState(48)
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const [halflineheight,setHalfLineHeight] = useState(60)
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const [points,setPoints] = useState(0)
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useEffect(()=>{
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if (Object.keys(p.GetData("skill_tree_data")).length>1) {
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for (var skillTree of p.GetData("skill_tree_data")) {
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if (skillTree.class_id===p.GetData("class",p.cl,'id')) {
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var data = skillTree.data.split(",")
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var skillData = skillTree.skill_data.split(";")
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setSkillTreeData(data)
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setSkillTreeSkillData(skillData)
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setSkillTreeLineColor(skillTree.line_color)
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setSkillTreeLineWidth(skillTree.line_width)
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setSkillTreeDimensionX(data[0].length)
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setSkillTreeDimensionY(data.length)
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setSkillTreeGridSizeX(skillTree.gridsizex)
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setSkillTreeGridSizeY(skillTree.gridsizey)
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setSkillTreeGridPaddingX(skillTree.gridpaddingx)
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setSkillTreeGridPaddingY(skillTree.gridpaddingy)
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setHalfLineHeight(skillTree.halflineheight)
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break;
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}
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}
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}
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},[p.cl])
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return <div className="skillTreeContainer customScrollbar">
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<div style={{ position: "relative" }}>
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{<SkillTree style={{ position: "absolute" }} strokeStyle={skillTreeLineColor} lineWidth={skillTreeLineWidth} lineDash={[]}
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gridDimensionsX={skillTreeDimensionX} gridDimensionsY={skillTreeDimensionY} gridSizeX={skillTreeGridSizeX} gridSizeY={skillTreeGridSizeY} gridPaddingX={skillTreeGridPaddingX} gridPaddingY={skillTreeGridPaddingY}
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skillLines={skillTreeData} halflineheight={halflineheight}
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/>}
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<div className="skillTreeGrid">
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<SkillTreeBoxes points={points} setPoints={setPoints} GetData={p.GetData} skillTreeSkillData={skillTreeSkillData}/>
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</div>
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<div className="skillPoints">
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<div>Your Skill Points<span>6</span></div>
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<div>SP<span></span>{points}</div>
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</div>
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</div>
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</div>
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}
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function TestPanel(p) {
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const [bpGraphMax,setbpGraphMax] = useState(1000)
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const [hpGraphMax,sethpGraphMax] = useState(1000)
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@ -232,19 +286,6 @@ const [selectedArmor2,setSelectedArmor2] = useState([])
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const [selectedArmor3,setSelectedArmor3] = useState([])
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const [armorSlotSelection,setArmorSlotSelection] = useState(1)
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const [skillTreeClass,setSkillTreeClass] = useState(Object.keys(p.GetData("class",'','',true))[0])
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const [skillTreeData,setSkillTreeData] = useState([])
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const [skillTreeSkillData,setSkillTreeSkillData] = useState([])
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const [skillTreeLineColor,setSkillTreeLineColor] = useState("")
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const [skillTreeLineWidth,setSkillTreeLineWidth] = useState(3)
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const [skillTreeDimensionX,setSkillTreeDimensionX] = useState(6)
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const [skillTreeDimensionY,setSkillTreeDimensionY] = useState(6)
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const [skillTreeGridSizeX,setSkillTreeGridSizeX] = useState(171)
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const [skillTreeGridSizeY,setSkillTreeGridSizeY] = useState(148)
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const [skillTreeGridPaddingX,setSkillTreeGridPaddingX] = useState(10)
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const [skillTreeGridPaddingY,setSkillTreeGridPaddingY] = useState(48)
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const [halflineheight,setHalfLineHeight] = useState(60)
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const [classNameSetter,setClassNameSetter] = useState(0)
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@ -269,25 +310,11 @@ useEffect(()=>{
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},[p.bp])
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useEffect(()=>{
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setSkillTreeClass(p.GetData("class",className,'id'))
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if (Object.keys(p.GetData("skill_tree_data")).length>1) {
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for (var skillTree of p.GetData("skill_tree_data")) {
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if (skillTree.class_id===p.GetData("class",className,'id')) {
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var data = skillTree.data.split(",")
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var skillData = skillTree.skill_data.split(";")
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setSkillTreeData(data)
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setSkillTreeSkillData(skillData)
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setSkillTreeLineColor(skillTree.line_color)
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setSkillTreeLineWidth(skillTree.line_width)
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setSkillTreeDimensionX(data[0].length)
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setSkillTreeDimensionY(data.length)
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setSkillTreeGridSizeX(skillTree.gridsizex)
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setSkillTreeGridSizeY(skillTree.gridsizey)
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setSkillTreeGridPaddingX(skillTree.gridpaddingx)
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setSkillTreeGridPaddingY(skillTree.gridpaddingy)
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setHalfLineHeight(skillTree.halflineheight)
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break;
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}
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var keys = Object.keys(p.GetData("class"))
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for (var i=0;i<keys.length;i++) {
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if (keys[i]===className) {
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setTreePage(i+1)
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break;
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}
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}
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},[className,p.GetData])
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@ -584,23 +611,8 @@ AUGMENT
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<h1>Class Skill Tree</h1>
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<div className="boxExit" onClick={() => { setClassSkillTreeWindowOpen(false) }}></div>
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</div>
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<PageControl pages={Object.keys(p.GetData("class")).length} pageNames={[<><img alt="" src={DisplayIcon(p.GetData("class",{className},"icon"))} /> {className}</>, <><img alt="" src={DisplayIcon("/icons/class/fo.png")} /> {subclassName}</>, "Launcher", "Rod", "Talis"]} currentPage={treePage} setCurrentPage={setTreePage} />
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{treePage === 1 ? <>
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<div className="skillTreeContainer customScrollbar">
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<div style={{ position: "relative" }}>
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{<SkillTree style={{ position: "absolute" }} strokeStyle={skillTreeLineColor} lineWidth={skillTreeLineWidth} lineDash={[]}
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gridDimensionsX={skillTreeDimensionX} gridDimensionsY={skillTreeDimensionY} gridSizeX={skillTreeGridSizeX} gridSizeY={skillTreeGridSizeY} gridPaddingX={skillTreeGridPaddingX} gridPaddingY={skillTreeGridPaddingY}
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skillLines={skillTreeData} halflineheight={halflineheight}
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/>}
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<div className="skillTreeGrid">
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<SkillTreeBoxes GetData={p.GetData} skillTreeSkillData={skillTreeSkillData}/>
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</div>
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</div>
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</div></> : <></>}
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<div className="skillPoints">
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<div>Your Skill Points<span>6</span></div>
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<div>SP<span></span>0</div>
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</div>
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<PageControl pages={Object.keys(p.GetData("class")).length} pageNames={Object.keys(p.GetData("class")).map((cl)=>cl)} pageDisplay={Object.keys(p.GetData("class")).map((cl)=><><img alt="" src={p.GetData("class",cl,"icon")}/> {cl}</>)} currentPage={treePage} setCurrentPage={setTreePage} />
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<SkillTreeContainer GetData={p.GetData} cl={Object.keys(p.GetData("class"))[treePage-1]}/>
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<div className="skillConfirm"><span>Confirm</span><span>Cancel</span></div>
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</div>
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