A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src
rem..om f8c466f329 Merged revision 10799 from trunk 12 years ago
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android Android: Fix issue with AndroidHarness trying to pause audio after app.stop() closed down the audio renderer 12 years ago
blender/com/jme3 Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis. 12 years ago
bullet/com/jme3/bullet Native bullet will no longer ignore changes to the broadphase type 12 years ago
bullet-common/com/jme3/bullet Added a little offset to the physics ray to correct detecting onGround 12 years ago
bullet-native - update android import file for bullet binaries 12 years ago
core Merged revision 10799 from trunk 12 years ago
core-data Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 years ago
core-effects Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports 12 years ago
core-plugins/com/jme3 ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time. 12 years ago
desktop * Fix issue 574 (by extending JFrame instead of JDialog) 12 years ago
ios/com/jme3/system/ios - change logging from logger.info() logger.fine and logger.warning() 12 years ago
jbullet/com/jme3/bullet - remove setScale override from Sphere and Box 12 years ago
jheora/com/jme3/newvideo Replace NetBeans file templates with jME licenses 13 years ago
jogg/com/jme3/audio/plugins - set logging from Level.INFO to Level.FINE for most logging 12 years ago
jogl/com/jme3 Sends all key events (including repeat events) in the JOGL NEWT backend 12 years ago
lwjgl/com/jme3 * Display LWJGL version when context is created (why was this part removed?) 12 years ago
networking/com/jme3/network - set logging from Level.INFO to Level.FINE for most logging 12 years ago
niftygui fixed JmeBatchRendererBackend that was not properly reseting the forcedRenderState of the renderer causing depth test and depth write to be disable once th first frame was rendered 12 years ago
ogre/com/jme3/scene/plugins/ogre Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 years ago
openal-soft-native/android Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft 12 years ago
terrain add check in lod control for camera existence when it can be empty in the sdk 12 years ago
test/jme3test fixed imports in HelloTerrain, and made the same changes as in HelloCollision in HelloTerrainCollision 12 years ago
tools/jme3tools Removed asserts from LodGenerator. 12 years ago
xml/com/jme3/export/xml Change all source licenses to say 2009-2012 13 years ago