A complete 3D game development suite written purely in Java.
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4f3319f049
ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10575 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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12 years ago |
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asset/plugins
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Add missing licenses in Core, Core-Effects, Core-Plugins, and Desktop code groups
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13 years ago |
audio/plugins
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Add missing licenses in Core, Core-Effects, Core-Plugins, and Desktop code groups
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13 years ago |
cursors/plugins
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- move JmeCursor interface back to Core-Plugins due to dependencies in core :/
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12 years ago |
export/binary
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- change logging from logger.info() logger.fine and logger.warning()
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12 years ago |
font/plugins
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Add missing licenses in Core, Core-Effects, Core-Plugins, and Desktop code groups
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13 years ago |
material/plugins
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ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time.
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12 years ago |
scene/plugins
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- avoid null node names in obj importer
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12 years ago |
shader/plugins
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Add missing licenses in Core, Core-Effects, Core-Plugins, and Desktop code groups
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13 years ago |
texture/plugins
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Add missing licenses in Core, Core-Effects, Core-Plugins, and Desktop code groups
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13 years ago |