A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-examples/src/main/java/jme3test
Nehon 3205b8be35 Added an option to display the generated maps on screen in the TestPBRLighting 8 years ago
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animation test: don't use deprecated box constructor 9 years ago
app test: don't use deprecated box constructor 9 years ago
asset AssetManager: set locator path only once per thread 10 years ago
audio add better TestDoppler example 9 years ago
awt test: don't use deprecated box constructor 9 years ago
batching Merge branch 'master' into PBRisComing 9 years ago
blender switch to gradle layout 11 years ago
bounding switch to gradle layout 11 years ago
bullet test: don't use deprecated box constructor 9 years ago
collision test: don't use deprecated box constructor 9 years ago
conversion Delete TestTriangleStrip 10 years ago
effect test: don't use deprecated box constructor 9 years ago
export switch to gradle layout 11 years ago
games test: don't use deprecated box constructor 9 years ago
gui implemented program building 9 years ago
helloworld test: don't use deprecated box constructor 9 years ago
input joystick : revert commented out sysout on axis update 9 years ago
light Added an option to display the generated maps on screen in the TestPBRLighting 8 years ago
material Changed the way IBL is switched on and off in the PBR shader and in the technique def logic because the old way was causing some issues on mac... for some unknown reason. 9 years ago
math switch to gradle layout 11 years ago
model test: don't use deprecated box constructor 9 years ago
network Fixed a bug in server initialization related to serializer registration. 9 years ago
niftygui test: don't use deprecated box constructor 9 years ago
opencl OpenCLObject.register() now returns this. 9 years ago
post Added a way to approximate the normals for the SSAO filter instead of rendering an additional geometry pass. 9 years ago
renderer Moved glBlendEquationSeparate from GL2 interface to GL interface. Added an example of the feature. Minors issues. 9 years ago
scene LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) 9 years ago
stress Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. 10 years ago
terrain switch to gradle layout 11 years ago
texture Merge branch 'master' into PBRisComing 9 years ago
tools switch to gradle layout 11 years ago
water test: don't use deprecated box constructor 9 years ago
TestChooser.java Fixed some Reflection Errors due to the Switch from Application to LegacyApplication 9 years ago