A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
Dokthar ece7104d7e Merge pull request #2 from Dokthar/scenecomposer/master 10 years ago
gradle/wrapper Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android Android: Refactor joystick support to prepare for upcoming gamepad support. 10 years ago
jme3-android-native Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-blender Bugfix: fix for IK constraint: rotation locks are now applied only on 10 years ago
jme3-bullet Corrected JavaDoc comment 10 years ago
jme3-bullet-native Native SweepTest: fix formatting 10 years ago
jme3-bullet-native-android Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-core TechniqueDef: fix caps loading for shader language versions 10 years ago
jme3-desktop Threads: standardize names. Make sure they all start with "jME3". 10 years ago
jme3-effects SimpleWaterProcessor: Use linear filtering for reflection / refraction textures 10 years ago
jme3-examples TestSweepTest: ignore collisions against ourselves (needed for native bullet) 10 years ago
jme3-ios IOS Renderer: remove clear texture units (does nothing anyway) 10 years ago
jme3-jbullet made change also for jbullet 10 years ago
jme3-jogg Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl Updates the JogAmp backend, uses JOGL 2.3.1 10 years ago
jme3-lwjgl LWJGL Backend: fix issue #232 10 years ago
jme3-networking Fixed BufferUnderflowException 10 years ago
jme3-niftygui Nifty BatchRenderBackend: set colorspace property on images 10 years ago
jme3-plugins FBXLoader: add class to dump FBX binary files as text 10 years ago
jme3-terrain Threads: standardize names. Make sure they all start with "jME3". 10 years ago
jme3-testdata jme3-testdata: fix issue #241 10 years ago
lib Add android.jar to root project and use during jme-android project build. 10 years ago
sdk revert some changes in MoveTool 10 years ago
.gitignore Update .gitignore 10 years ago
.nb-gradle-properties Add default license for new files 10 years ago
.travis.yml Use default JDK for travis build 10 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 10 years ago
README.md Update README.md 10 years ago
build.gradle build: enable assertion for test and run (previously only test as assertionEnabled = true) 10 years ago
common.gradle build:javadoc: use JavaVersion.current().isJava8Compatible() 10 years ago
gradle.properties Update gradle.properties 10 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
javadoc-overview.html Javadoc: Add engine overview 10 years ago
license.txt Add default license for new files 10 years ago
settings.gradle - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 10 years ago

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!