A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src
rem..om d7b5283e7d Changed DirectionalLight.setDirection javadoc to be more explicit. 11 years ago
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android Android: Remove Escape key mapping from InputManager (defined in SimpleApplication) when using Android platforms. 11 years ago
blender/com/jme3 Refactoring: reducing the amount of operations performed in generated textures by fetching all required functions during setup rather than generation time for each pixel. 11 years ago
bullet/com/jme3/bullet Native bullet raytest m_flags now accessible to Java, updated bullet builds incoming... 11 years ago
bullet-common/com/jme3/bullet Add isEnabled to PhysicsControl interface 11 years ago
bullet-native Fix typo.. 11 years ago
core Changed DirectionalLight.setDirection javadoc to be more explicit. 11 years ago
core-data Fixing some implicit casts. These must be ignored 11 years ago
core-effects Changed the way the reflection cam position and orientation were computed in the SimpleWaterProcessor to avoid some issues when the cam was parallel to the water plane. thanks to @sgold in this thread http://hub.jmonkeyengine.org/forum/topic/simplewater-with-horizontal-camera/ 11 years ago
core-plugins/com/jme3 the ShaderNodesLoader is now properly reset when loading several technique def using nodes 11 years ago
desktop * On Windows, forcefully load our version of OpenAL to prevent any currently installed versions in System32 from overriding it 11 years ago
ios/com/jme3/system/ios - change logging from logger.info() logger.fine and logger.warning() 12 years ago
jbullet/com/jme3/bullet * Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/) 11 years ago
jheora/com/jme3/newvideo Replace NetBeans file templates with jME licenses 13 years ago
jogg/com/jme3/audio/plugins - set logging from Level.INFO to Level.FINE for most logging 12 years ago
jogl/com/jme3 Switches to JOGL 2.1.2 11 years ago
lwjgl/com/jme3 One can now change the depth test function throught the additional renderstate of a material. 12 years ago
networking/com/jme3/network Added a connected check to DefaultClient's channel-based 11 years ago
niftygui Nifty GUI: call mesh.updateCounts() after updating batch content to fix StatsView displaying wrong values 11 years ago
ogre/com/jme3/scene/plugins/ogre Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 years ago
openal-soft-native/android Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft 12 years ago
terrain Allow a custom Executor to be passed to the TerrainLodControl 11 years ago
test/jme3test Added a method to manually clean up any Terrain lod control threads. 11 years ago
tools/jme3tools GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels. 12 years ago
xml/com/jme3/export/xml Change all source licenses to say 2009-2012 13 years ago