A complete 3D game development suite written purely in Java.
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shadowislord d7b3cfe287 GLAutoGen updates 10 years ago
gradle/wrapper Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android Officially switch to the new Android audio system (PART 2..) 10 years ago
jme3-android-native Native tremor decoder is now built in release mode 10 years ago
jme3-blender Bugfix: fixed artifacts that were caused by adding bones with no weight 10 years ago
jme3-bullet https://github.com/jMonkeyEngine/jmonkeyengine/issues/179 10 years ago
jme3-bullet-native Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-bullet-native-android Add updated bullet native android libs 10 years ago
jme3-core Deprecate WrapMode.BorderClamp since it is deprecated in OGL3+ 10 years ago
jme3-desktop AWT panels: fix flipped coords when mouse pressed or released 10 years ago
jme3-effects * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) 10 years ago
jme3-examples Remove usage of all deprecated image formats 10 years ago
jme3-gl-autogen GLAutoGen updates 10 years ago
jme3-ios Initialize OpenAL context in the render thread 10 years ago
jme3-jbullet bullet: refactor PhysiscSpace.addAll/removeAll 10 years ago
jme3-jogg Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl JOAL audio renderer to use the unified OpenAL backend as well 10 years ago
jme3-lwjgl Fix Renderer.copyFrameBuffer() exception 10 years ago
jme3-networking * Fix java 8 syntax error in UdpEndpoint 11 years ago
jme3-niftygui - add nifty style to nifty jar collection (should be moved to separate library entry at some point) 10 years ago
jme3-plugins fixed Issue in MeshLoader introduce in a previous commit 10 years ago
jme3-terrain Single pass lighting implementation. 10 years ago
jme3-testdata Fix crash in tests that use the tree model 10 years ago
lib use maven repo version of j-ogg and j-vorbisd 11 years ago
sdk Make sure core openal package is listed in SDK baselibs 10 years ago
.gitignore Update .gitignore with new ignore files for jme3-android-native project 10 years ago
.travis.yml Disable NDK downloading for Travis CI build 10 years ago
CONTRIBUTING.md update steps for eclipse setup and building project 10 years ago
README.md Added README.md v1 11 years ago
build.gradle Switch from gradle 1.12 to 2.2.1 10 years ago
common.gradle - update JmeVersion automatically in build script 11 years ago
gradle.properties Enable SDK build again by default (seems to work on Travis now) 10 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
settings.gradle Mark "jme3-android-native" as a native project 10 years ago

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!