A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src
sha..RD d6448dd112 * Ensure bind pose format and num components matches base buffer. Fixes crash when batching model with 3D tangents 12 years ago
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android * Fix android native crashes and other bizarre problems with 32-bit index buffers 12 years ago
blender/com/jme3 Bugfix: fix to a bug that caused texture to be loaded more than once 12 years ago
bullet/com/jme3/bullet - add some javadoc to HingeJoint setLimit 12 years ago
bullet-common/com/jme3/bullet BatchNode and physics : Reverted previous change and made the batchNode batch geom to ignore physics. 12 years ago
bullet-native License maintenance in physics sources 12 years ago
core * Ensure bind pose format and num components matches base buffer. Fixes crash when batching model with 3D tangents 12 years ago
core-data Shadows,fixed an issue when PolyOffset was not properly applied on lighting material 12 years ago
core-effects Also Fixed FXAA vertex shader projection calculation for glsl<1.5 12 years ago
core-plugins/com/jme3 * Made all placeholder assets loaded have correct asset keys (based on the key that was used to load them) 12 years ago
desktop Added three "always present" modes to the list of windows resolutions so that these 3 options are always there no matter what the monitor natively supports. (Unless the minimum is set to higher than them of course). 12 years ago
ios/com/jme3/system/ios - cleanup IosHarness 12 years ago
jbullet/com/jme3/bullet - add some javadoc to HingeJoint setLimit 12 years ago
jheora/com/jme3/newvideo Replace NetBeans file templates with jME licenses 12 years ago
jogg/com/jme3/audio/plugins License maintenance in Networking, NiftyGUI, JOGG, and OGRE 12 years ago
jogl/com/jme3 Fixed 2 issues with shadows : 12 years ago
lwjgl/com/jme3 Fixed 2 issues with shadows : 12 years ago
networking/com/jme3/network License maintenance in Networking, NiftyGUI, JOGG, and OGRE 12 years ago
niftygui - Reverted Nehon's termporary depth fix. We don't need jME to do the extra work if it's not needed. 12 years ago
ogre/com/jme3/scene/plugins/ogre * Made all placeholder assets loaded have correct asset keys (based on the key that was used to load them) 12 years ago
terrain changed terrain to use a ShortBuffer if the index count is less than 65535 so it can work on more android devices 12 years ago
test/jme3test Jaime model, and test case 12 years ago
tools/jme3tools * Check to ensure all buffers have the same number of components when merging. 12 years ago
xml/com/jme3/export/xml Change all source licenses to say 2009-2012 12 years ago