This commit updates Nifty to version 1.4.1 and makes all the necessary changes to the JME-Nifty integration to be compatible with this version of Nifty (manily support of multiple texture atlases in the batch renderer and some minor changes like the removal of some *Null classes). Most User code should still be able to compile with this change. However, the NiftyJmeDisplay constructor that requires the width and height of the texture atlas has been deprecated in favour of the newly added static factory methods: NiftyJmeDisplay.newNiftyJmeDisplay(). The new methods add support for the Nifty BatchRenderConfiguration class that allow further configuration of some rendering details. The testcase jme3test.niftygui.TestNiftyGui has been modified to use the new methods and seems to render fine for me. Most of Nifty 1.4.1 should be compatible with old versions of Nifty. However some compile-time incompatibilities might exists to old 1.3.x code. Additionally some internal mechanism have been modified with 1.4 so there might be additional runtime incompatibilities as well.
jMonkeyEngine
jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.
The engine is used by several commercial game studios and computer-science courses. Here's a taste:
- jME powered games on IndieDB
- Maker's Tale
- Boardtastic 2
- Copod
- Attack of the Gelatinous Blob
- Chaos
- Mythruna
- PirateHell
- 3089 (on steam)
- 3079 (on steam)
Getting started
Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.
Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!
Technology Stack
- Java
- NetBeans Platform
- Gradle
Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.
Documentation
Did you miss it? Don't sweat it, here it is again.
Contributing
Read our contribution guide.
License
New BSD (3-clause) License. In other words, you do whatever makes you happy!