A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src
PSp..om c69756acbc Let the comparator be reset without having to create 12 years ago
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android Android: Don't render mesh if vertex count == 0 12 years ago
blender/com/jme3 Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender. 12 years ago
bullet/com/jme3/bullet Native bullet will no longer ignore changes to the broadphase type 12 years ago
bullet-common/com/jme3/bullet Added a little offset to the physics ray to correct detecting onGround 12 years ago
bullet-native - update android import file for bullet binaries 12 years ago
core Let the comparator be reset without having to create 12 years ago
core-data - FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene. 12 years ago
core-effects WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter 12 years ago
core-plugins/com/jme3 * Avoid FD leaking in binary importer/exporter 12 years ago
desktop * Avoid leaking FD in Natives.computeNativesHash() 12 years ago
ios/com/jme3/system/ios - change logging from logger.info() logger.fine and logger.warning() 12 years ago
jbullet/com/jme3/bullet - remove setScale override from Sphere and Box 12 years ago
jheora/com/jme3/newvideo Replace NetBeans file templates with jME licenses 13 years ago
jogg/com/jme3/audio/plugins - set logging from Level.INFO to Level.FINE for most logging 12 years ago
jogl/com/jme3 Sends all key events (including repeat events) in the JOGL NEWT backend 12 years ago
lwjgl/com/jme3 * Display LWJGL version when context is created (why was this part removed?) 12 years ago
networking/com/jme3/network - set logging from Level.INFO to Level.FINE for most logging 12 years ago
niftygui fixed JmeBatchRendererBackend that was not properly reseting the forcedRenderState of the renderer causing depth test and depth write to be disable once th first frame was rendered 12 years ago
ogre/com/jme3/scene/plugins/ogre Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 years ago
openal-soft-native/android Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft 12 years ago
terrain * Avoid FD leaking in AbstractHeightMap save 12 years ago
test/jme3test fixed imports in HelloTerrain, and made the same changes as in HelloCollision in HelloTerrainCollision 12 years ago
tools/jme3tools Removed asserts from LodGenerator. 12 years ago
xml/com/jme3/export/xml Change all source licenses to say 2009-2012 13 years ago