A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src
nor..67 7cd6b48d9e - native bullet: revert native build changes 13 years ago
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android * Eclipse classpath no longer includes .svn folders 13 years ago
blender Attaching an empty to its parent. 13 years ago
bullet - native bullet: revert native build changes 13 years ago
core * Remove silly allocation of triangle per BIH node. Use temp vars instead 13 years ago
core-data * Specular color is now black by default 13 years ago
core-plugins/com/jme3 * Fix MTL issue where "Tr 0" could cause model to be invisible even though illum index specifies that it shouldn't use transparency 13 years ago
desktop/com/jme3 * AwtMouseInput event queue is now synchronized like it should be 13 years ago
desktop-fx/com/jme3 - fix HDRRenderer on OSX 13 years ago
games/jme3game/cubefield * SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application. 14 years ago
jbullet/com/jme3/bullet - fix ragdoll listeners being looped when no listener list exists 13 years ago
jogg/com/jme3/audio/plugins * Fix syntax errors due to JmeSystem/Platform changes 13 years ago
jogl/com/jme3 move jme3 to trunk 14 years ago
jogl2/com/jme3 move jme3 to trunk 14 years ago
lwjgl-oal/com/jme3/audio/lwjgl * Prevent linux crash if OpenAL cannot be loaded 13 years ago
lwjgl-ogl/com/jme3 * Add lighting support to OpenGL1 renderer 13 years ago
networking/com/jme3/network Removing the deprecated packages and old version of the 13 years ago
niftygui Nifty RenderDeviceJme Bugfix: When we cache BitmapText instances to speed up text rendering we need to make sure that we take the font and the color into account as well! When we cache BitmapText instances only using the actual "text" it is possible that the exact same text - when it is rendered in different fonts - will be used from the cache (and then using the wrong font!) This has now been fixed. 13 years ago
ogre/com/jme3/scene/plugins/ogre Animations refactoring. 13 years ago
pack/com/jme3/asset/pack move jme3 to trunk 14 years ago
terrain fixed terrain scale bug 13 years ago
test/jme3test * Moved checkFrameBufferError() to part that sets up framebuffer. Can prevent odd crashes on some systems before any framebuffer is active. 13 years ago
test-data Tests for loading bone and object animation from blender added. 13 years ago
tools/jme3tools * Fix hard edge bug for spot lights on NVIDIA cards 13 years ago
xml/com/jme3/export/xml * XMLImporter can now read version numbers from XML J3O 14 years ago