A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-ios/src/main/java/com/jme3/system/ios
MeFisto94 12481c08f6 Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 years ago
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IGLESContext.java Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 years ago
IosHarness.java Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe 9 years ago
IosImageLoader.java Add missing @Override annotations (#1270) 5 years ago
IosLogHandler.java switch to gradle layout 11 years ago
JmeIosSystem.java Removed unused imports. (#1020) 6 years ago
ObjcNativeObject.java switch to gradle layout 11 years ago