Commit Graph

15 Commits (bb6ac612ffa3d61ebb038733f25b66750ad3de26)

Author SHA1 Message Date
MeFisto94 12481c08f6 Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 years ago
Stephen Gold 0fd70b81c9
Add missing @Override annotations (#1270) 5 years ago
Ali-RS dae85e1598 Removed unused imports. (#1020) 6 years ago
MeFisto94 0262b72258 Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe 9 years ago
shamanDevel 5e098b0493 worked on LWJGL3 support 9 years ago
Kostyantyn Hushchyn eba4c4e29a Fixed iOS subsystem after transition to common renderer. Added OpenAL audio renderer. Implemented flip y in native iOS image loader 10 years ago
Kirill Vainer 5b95f8a4b0 GLRenderer: Improve compatibility with OpenGL 3.2 core profile 10 years ago
shadowislord 40926dc32d AssetConfig: Platform asset config now returned as URL 10 years ago
shadowislord 25b1780e09 AssetManager: remove useless subclasses 10 years ago
shadowislord ee151af5d2 iOS: use generic GLRenderer (untested) 10 years ago
shadowislord c818ee9c5c IosAssetManager: Remove nearest filtering override (old code) 10 years ago
iwgeric d42a777909 Add showSoftKeyboard(boolean show) to JmeSystem. 10 years ago
shadowislord a947bcb64b Fix build error 10 years ago
Kostyantyn Hushchyn 625264b6d8 Added base input handler - touch and simulated mouse 11 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago