A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc
rem..om f553d6a39a Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule 12 years ago
..
ColoredTextured.frag move jme3 to trunk 14 years ago
ColoredTextured.j3md * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. 13 years ago
ColoredTextured.vert move jme3 to trunk 14 years ago
Particle.frag * Updated Particle.j3md so it works on pre GLSL 1.2 graphics cards 14 years ago
Particle.j3md Made soft particles work with MS anti aliasing 12 years ago
Particle.vert move jme3 to trunk 14 years ago
ShowNormals.frag move jme3 to trunk 14 years ago
ShowNormals.j3md move jme3 to trunk 14 years ago
ShowNormals.vert move jme3 to trunk 14 years ago
Sky.frag * Sky shader now normalizes direction in fragment shader instead of vertex shader 13 years ago
Sky.j3md * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. 13 years ago
Sky.vert * Sky shader now normalizes direction in fragment shader instead of vertex shader 13 years ago
SoftParticle.frag Soft particles implementation. 13 years ago
SoftParticle.vert Soft particles implementation. 13 years ago
SoftParticle15.frag Made soft particles work with MS anti aliasing 12 years ago
Unshaded.frag AlphaDiscardTreshold is now supported by the Unshaded material. 12 years ago
Unshaded.j3md Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule 12 years ago
Unshaded.vert * Unshaded material now supports HW skinning 12 years ago
UnshadedNodes.j3md Shader Nodes implementation : 12 years ago