A complete 3D game development suite written purely in Java.
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Normen Hansen 947d587f7b - Move Texture Editor layer registration to Annotations 10 years ago
gradle/wrapper Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android URA is now used by default on Android 10 years ago
jme3-android-native Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-blender Feature: added importing of Sun and Hemi lights from blender as 10 years ago
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jme3-desktop - fix osx bullet binary path 10 years ago
jme3-effects * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) 10 years ago
jme3-examples - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 10 years ago
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jme3-jbullet bullet: refactor PhysiscSpace.addAll/removeAll 10 years ago
jme3-jogg Fix two issues with streaming OGG/Vorbis 10 years ago
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jme3-networking * Fix java 8 syntax error in UdpEndpoint 11 years ago
jme3-niftygui - add nifty style to nifty jar collection (should be moved to separate library entry at some point) 10 years ago
jme3-plugins Handle more gracefully the case where a texture 10 years ago
jme3-terrain Single pass lighting implementation. 10 years ago
jme3-testdata Fix crash in tests that use the tree model 10 years ago
lib Add android.jar to root project and use during jme-android project build. 10 years ago
sdk - Move Texture Editor layer registration to Annotations 10 years ago
.gitignore - update gitignore to not ignore the precompiled bullet natives 10 years ago
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CONTRIBUTING.md update steps for eclipse setup and building project 10 years ago
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build.gradle - add run task to jme3-examples 10 years ago
common.gradle - change source compatibility to 1.6 10 years ago
gradle.properties - move netbeans download URL to gradle.properties 10 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
settings.gradle - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 10 years ago

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!