A complete 3D game development suite written purely in Java.
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sgold@sonic.net 5b8dfbc27c typos in Spatial.java comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-spatial-java-comments/ 11 years ago
gradle/wrapper add gradle wrapper 11 years ago
jme3-android Adding a VideoRecorderAppState for Android. Performance is really bad, but it will at least run and store the AVI. Not really intended for app usage, but it's been handy in a couple of places. Just committing to lot lose the changes necessary to make it run. More work required, for sure. 11 years ago
jme3-android-native change method to check for existance of the android ndk 11 years ago
jme3-blender Bugfix: fix that allows to use either quaternion or euler rotation in 11 years ago
jme3-bullet switch to gradle layout 11 years ago
jme3-bullet-native remove android mk files from bullet-native. android native bullet has it's own subproject 11 years ago
jme3-bullet-native-android add separate project files for building android native bullet 11 years ago
jme3-core typos in Spatial.java comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-spatial-java-comments/ 11 years ago
jme3-desktop Fix for the ErrorDialog. 11 years ago
jme3-effects Fixed some compilations warning in the lightScattering shaders and a compilation error in the glsl 1.2 shader 11 years ago
jme3-examples fix race in TestAwtPanels as discussed at http://hub.jmonkeyengine.org/forum/topic/fix-for-race-in-testawtpanels 11 years ago
jme3-ios Added base input handler - touch and simulated mouse 11 years ago
jme3-jbullet switch to gradle layout 11 years ago
jme3-jogg use maven repo version of j-ogg and j-vorbisd 11 years ago
jme3-jogl update jogl dependency to 2.1.4 11 years ago
jme3-lwjgl switch to gradle layout 11 years ago
jme3-networking switch to gradle layout 11 years ago
jme3-niftygui switch to gradle layout 11 years ago
jme3-plugins switch to gradle layout 11 years ago
jme3-terrain TerrainLodControl no longer caches camera positions. Issue #121 11 years ago
jme3-testdata switch to gradle layout 11 years ago
lib use maven repo version of j-ogg and j-vorbisd 11 years ago
sdk - update JmeVersion automatically in build script 11 years ago
.gitignore ignore android native bullet build directory 11 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 11 years ago
README.md Added README.md v1 11 years ago
build.gradle change method to check for existance of the android ndk 11 years ago
common.gradle - update JmeVersion automatically in build script 11 years ago
gradle.properties - update JmeVersion automatically in build script 11 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
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README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!