A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
travis-ci 4bd8cfb218 [ci skip] bullet: update osx natives 6 years ago
gradle/wrapper use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 6 years ago
jme3-android jme3-android JavaDoc corrections (comments only) 6 years ago
jme3-android-examples remove more unused imports 6 years ago
jme3-android-native Update native libraries 9 years ago
jme3-blender more comment-only correction 6 years ago
jme3-bullet publicize Joint.applyBindPose(), add DynamicAnimControl & related stuff 6 years ago
jme3-bullet-native [ci skip] bullet: update osx natives 6 years ago
jme3-bullet-native-android Update android bullet native libraries 6 years ago
jme3-core fixed wrong reference check 6 years ago
jme3-desktop Revert "Modified JmeDesktopSystem.writeImageFile() to export transparency for…" 6 years ago
jme3-effects jme3-desktop/jme3-effects JavaDoc corrections (comments only) 6 years ago
jme3-examples add a test case for issue #99 (blendMode="multiply" in NiftyGUI) 6 years ago
jme3-ios Removed unused imports. (#1020) 6 years ago
jme3-jbullet fix issue #901 (collision margins initialized to 0) (#1053) 6 years ago
jme3-jogg correct more grammar/spelling errors in comments 7 years ago
jme3-jogl Removed unused imports. (#1020) 6 years ago
jme3-lwjgl more corrections in diagnostic messages 6 years ago
jme3-lwjgl3 jme3-examples/jme3-lwjgl3 JavaDoc corrections (comments only) 6 years ago
jme3-networking more corrections in diagnostic messages 6 years ago
jme3-niftygui GuiEvent: add JavaDoc (comments only) 6 years ago
jme3-plugins FbxLoader: comment out some debug spam to System.out - see issue #1025 6 years ago
jme3-terrain spelling corrections in diagnostic messages 6 years ago
jme3-testdata add a test case for issue #99 (blendMode="multiply" in NiftyGUI) 6 years ago
jme3-vr Adds option to disable VR mouse cursor and thus enable the cursor on the desktop. 6 years ago
lib Add android.jar to root project and use during jme-android project build. 10 years ago
private bullet: enable upload for linux/mac 8 years ago
.gitignore add a test case for issue #99 (blendMode="multiply" in NiftyGUI) 6 years ago
.nb-gradle-properties Add default license for new files 10 years ago
.travis.yml trivial commit with tag 6 years ago
CONTRIBUTING.md Added link to the wiki readme. 7 years ago
README.md changed Mythruna link to use http instead of https 6 years ago
appveyor.yml enable AppVeyor CI for v3.2 branch 6 years ago
bintray.gradle build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 years ago
build.gradle use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 6 years ago
common-android-app.gradle android-examples: use correct maven group 9 years ago
common.gradle Fix #456 7 years ago
gradle.properties post-release fixup 6 years ago
gradlew use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 6 years ago
gradlew.bat upgrade to gradle 4.1 7 years ago
javadoc-overview.html Javadoc: Add engine overview 10 years ago
license.txt Add default license for new files 10 years ago
local.properties jme3-android-examples: add project for android examples 10 years ago
settings.gradle First jme3-vr commit 8 years ago
version.gradle version: fix small mistake 8 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.2 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!