A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
jmonkeyengine/jme3-bullet-native/src/native/cpp
sgold 3482904c76 CollisionShape: add isNonMoving() and test buildscript 5 years ago
..
fake_win32 native bullet: hide unexported symbols 9 years ago
com_jme3_bullet_PhysicsSpace.cpp PhysicsSpace.cpp: whitespace changes to trigger an AppVeyor build (#963) 6 years ago
com_jme3_bullet_collision_PhysicsCollisionEvent.cpp Update to bullet 2.86.1 (#698) 7 years ago
com_jme3_bullet_collision_PhysicsCollisionObject.cpp PhysicsCollisionObject: add getDeactivationTime() and test buildscript 5 years ago
com_jme3_bullet_collision_shapes_BoxCollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_collision_shapes_CapsuleCollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_collision_shapes_CollisionShape.cpp CollisionShape: add isNonMoving() and test buildscript 5 years ago
com_jme3_bullet_collision_shapes_CompoundCollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_collision_shapes_ConeCollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_collision_shapes_CylinderCollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_collision_shapes_GImpactCollisionShape.cpp fix GImpact scaling in jme3-bullet (native Bullet) 6 years ago
com_jme3_bullet_collision_shapes_HeightfieldCollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_collision_shapes_HullCollisionShape.cpp fix for issue #1037 (TestHoveringTank hull-shape performance issue) 6 years ago
com_jme3_bullet_collision_shapes_MeshCollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_collision_shapes_SphereCollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_joints_ConeJoint.cpp switch to gradle layout 11 years ago
com_jme3_bullet_joints_HingeJoint.cpp upgrade native Bullet to v2.87, which should fix issue #877 6 years ago
com_jme3_bullet_joints_PhysicsJoint.cpp fix for issue #913 6 years ago
com_jme3_bullet_joints_Point2PointJoint.cpp tests and fixes for issues #918 and #919 6 years ago
com_jme3_bullet_joints_SixDofJoint.cpp SixDofJoint: add getAngles() and test recent buildscript changes 5 years ago
com_jme3_bullet_joints_SixDofSpringJoint.cpp switch to gradle layout 11 years ago
com_jme3_bullet_joints_SliderJoint.cpp switch to gradle layout 11 years ago
com_jme3_bullet_joints_motors_RotationalLimitMotor.cpp switch to gradle layout 11 years ago
com_jme3_bullet_joints_motors_TranslationalLimitMotor.cpp fix for issue #1157 (can't enable a TranslationalLimitMotor) 5 years ago
com_jme3_bullet_objects_PhysicsCharacter.cpp Update to bullet 2.86.1 (#698) 7 years ago
com_jme3_bullet_objects_PhysicsGhostObject.cpp switch to gradle layout 11 years ago
com_jme3_bullet_objects_PhysicsRigidBody.cpp fix for issue #1141 5 years ago
com_jme3_bullet_objects_PhysicsVehicle.cpp switch to gradle layout 11 years ago
com_jme3_bullet_objects_VehicleWheel.cpp switch to gradle layout 11 years ago
com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp switch to gradle layout 11 years ago
com_jme3_bullet_util_DebugShapeFactory.cpp switch to gradle layout 11 years ago
com_jme3_bullet_util_NativeMeshUtil.cpp switch to gradle layout 11 years ago
jmeBulletUtil.cpp native bullet: fix JNI crash in ray / sweep test 9 years ago
jmeBulletUtil.h Native SweepTest: fix formatting 10 years ago
jmeClasses.cpp Fixed group collision check in native broadphase 9 years ago
jmeClasses.h Fixed group collision check in native broadphase 9 years ago
jmeMotionState.cpp switch to gradle layout 11 years ago
jmeMotionState.h switch to gradle layout 11 years ago
jmePhysicsSpace.cpp fix issue #1060: bt32BitAxisSweep3 not implemented 6 years ago
jmePhysicsSpace.h fix issue #1029, integrate PR #1031 6 years ago