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66 lines
2.9 KiB
66 lines
2.9 KiB
/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <jni.h>
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#include "btBulletDynamicsCommon.h"
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#include "btBulletCollisionCommon.h"
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#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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#include "BulletCollision/CollisionDispatch/btGhostObject.h"
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#include "BulletDynamics/Character/btKinematicCharacterController.h"
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#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
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#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
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#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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#include "BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h"
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/**
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* Author: Normen Hansen
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*/
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class jmePhysicsSpace {
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private:
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JNIEnv* env;
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JavaVM* vm;
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btDynamicsWorld* dynamicsWorld;
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jobject javaPhysicsSpace;
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void attachThread();
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public:
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jmePhysicsSpace(){};
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~jmePhysicsSpace();
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jmePhysicsSpace(JNIEnv*, jobject);
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void stepSimulation(jfloat, jint, jfloat);
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void createPhysicsSpace(jfloat, jfloat, jfloat, jfloat, jfloat, jfloat, jint, jboolean);
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btDynamicsWorld* getDynamicsWorld();
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jobject getJavaPhysicsSpace();
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JNIEnv* getEnv();
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static void preTickCallback(btDynamicsWorld*, btScalar);
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static void postTickCallback(btDynamicsWorld*, btScalar);
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static void contactStartedCallback(btPersistentManifold* const &);
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}; |