A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src
rem..om 3bd77d3048 Changed the way EffectTrack and AudioTrack are serialized. 12 years ago
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android * Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android) 13 years ago
blender/com/jme3 Fix to specifying texture UV coordinates for generated textures. 12 years ago
bullet/com/jme3/bullet SDK: 13 years ago
bullet-common/com/jme3/bullet * Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360 13 years ago
bullet-native - fix bug in native bullet ray direction (thanks to EmpirePhoenix) 12 years ago
core Changed the way EffectTrack and AudioTrack are serialized. 12 years ago
core-data * GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope 13 years ago
core-effects WaterFilter can now have a square shape 13 years ago
core-plugins/com/jme3 * Added methods to BufferUtils to create Vector4f buffers or set them 13 years ago
desktop - add hack to natives extraction to extract .jnilib named libraries from jar on OSX systems running Java 10.7+ (which uses .dylib suffxies) 12 years ago
jbullet/com/jme3/bullet SDK: 13 years ago
jheora/com/jme3/newvideo * Added new Jheora video system, however as advertised, audio will NOT work. If you want to try and fix it, go ahead. 13 years ago
jogg/com/jme3/audio/plugins Audio : implemented API for seeking capability in streamed ogg files. It doesn't work fine yet 13 years ago
lwjgl/com/jme3 * Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android) 13 years ago
networking/com/jme3/network Modified the Serializer registration of DisconnectMessage 13 years ago
niftygui * Nifty GUI now uses Unshaded.j3md for rendering which is cleaner 12 years ago
ogre/com/jme3/scene/plugins/ogre * Fix crash when loading animated OgreXML model exported from blender2ogre 0.5.7 13 years ago
terrain fixed the terrain normal calc for the edges 13 years ago
test/jme3test Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status. 13 years ago
tools/jme3tools * Fix crash in SaveGame class due to lack of regex escape -> used char token instead 13 years ago
xml/com/jme3/export/xml * New J3O format version: fixed incorrect serialization of savable versions for certain class hierarchies 13 years ago