A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src
rem..om d4c69da2a1 - removed deprecated usage of audioRenderer in soundTrack 13 years ago
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android * Update to LWJGL 2.8.1 13 years ago
blender * Gutted out SpatialAnimation 13 years ago
bullet - add some fixes for collision callbacks and android to native bullet 13 years ago
core - removed deprecated usage of audioRenderer in soundTrack 13 years ago
core-data * Specular color is now black by default 14 years ago
core-plugins/com/jme3 * Fix MTL issue where "Tr 0" could cause model to be invisible even though illum index specifies that it shouldn't use transparency 14 years ago
desktop/com/jme3 * AwtMouseInput event queue is now synchronized like it should be 14 years ago
desktop-fx/com/jme3 - fix HDRRenderer on OSX 14 years ago
games/jme3game/cubefield * SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application. 14 years ago
jbullet/com/jme3/bullet - fix ragdoll listeners being looped when no listener list exists 14 years ago
jogg/com/jme3/audio/plugins * Fix syntax errors due to JmeSystem/Platform changes 14 years ago
jogl/com/jme3 move jme3 to trunk 14 years ago
jogl2/com/jme3 move jme3 to trunk 14 years ago
lwjgl-oal/com/jme3/audio/lwjgl * Update to LWJGL 2.8.1 13 years ago
lwjgl-ogl/com/jme3 * Moved GLObjectManager to util, it is now NativeObjectManager and can be used to manage collection of any native object 13 years ago
networking/com/jme3/network Removing the deprecated packages and old version of the 14 years ago
niftygui Nifty RenderDeviceJme Bugfix: When we cache BitmapText instances to speed up text rendering we need to make sure that we take the font and the color into account as well! When we cache BitmapText instances only using the actual "text" it is possible that the exact same text - when it is rendered in different fonts - will be used from the cache (and then using the wrong font!) This has now been fixed. 13 years ago
ogre/com/jme3/scene/plugins/ogre Animations refactoring. 14 years ago
pack/com/jme3/asset/pack move jme3 to trunk 14 years ago
terrain fixed terrain scale bug 14 years ago
test/jme3test - Use quaternions and slerp for rotation track 13 years ago
test-data Tests for loading bone and object animation from blender added. 14 years ago
tools/jme3tools * Fix hard edge bug for spot lights on NVIDIA cards 14 years ago
xml/com/jme3/export/xml * XMLImporter can now read version numbers from XML J3O 14 years ago