A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-jogl/src/main/java/com/jme3/system/jogl
MeFisto94 12481c08f6 Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 years ago
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JoglAbstractDisplay.java Add missing @Override annotations (#1270) 5 years ago
JoglCanvas.java First implementation of the unified renderer for the JOGL backend, untested 10 years ago
JoglContext.java Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 years ago
JoglDisplay.java Add missing @Override annotations (#1270) 5 years ago
JoglGLDebugOutputHandler.java First implementation of the unified renderer for the JOGL backend, untested 10 years ago
JoglNewtAbstractDisplay.java Add missing @Override annotations (#1270) 5 years ago
JoglNewtCanvas.java First implementation of the unified renderer for the JOGL backend, untested 10 years ago
JoglNewtDisplay.java Add missing @Override annotations (#1270) 5 years ago
JoglOffscreenBuffer.java First attempt of fix for the issue #490 9 years ago