A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-jogl/src/main/java/com/jme3
MeFisto94 12481c08f6 Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 years ago
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audio/joal Add missing @Override annotations (#1270) 5 years ago
input/jogl Add missing @Override annotations (#1270) 5 years ago
opencl/jocl Removed unused imports. (#1020) 6 years ago
renderer/jogl Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support 7 years ago
system/jogl Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 years ago