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android
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- add build process for android bullet native (thanks to @iwgeric)
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14 years ago |
build.xml
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- use separate build path for bullet native .o files
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14 years ago |
bullet-native-build.txt
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Bullet Native:
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14 years ago |
bullet.properties
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- add build process for android bullet native (thanks to @iwgeric)
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14 years ago |
com_jme3_bullet_PhysicsSpace.cpp
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native bullet:
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14 years ago |
com_jme3_bullet_PhysicsSpace.h
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native bullet:
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14 years ago |
com_jme3_bullet_collision_PhysicsCollisionEvent.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_collision_PhysicsCollisionEvent.h
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- add missing PhysicsCollisionEvent
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14 years ago |
com_jme3_bullet_collision_PhysicsCollisionObject.cpp
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native bullet:
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14 years ago |
com_jme3_bullet_collision_PhysicsCollisionObject.h
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- add collision callbacks to native bullet
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14 years ago |
com_jme3_bullet_collision_shapes_BoxCollisionShape.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_collision_shapes_BoxCollisionShape.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_collision_shapes_CapsuleCollisionShape.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_collision_shapes_CapsuleCollisionShape.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_collision_shapes_CollisionShape.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_collision_shapes_CollisionShape.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_collision_shapes_CompoundCollisionShape.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_collision_shapes_CompoundCollisionShape.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_collision_shapes_ConeCollisionShape.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_collision_shapes_ConeCollisionShape.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_collision_shapes_CylinderCollisionShape.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_collision_shapes_CylinderCollisionShape.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_collision_shapes_GImpactCollisionShape.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_collision_shapes_GImpactCollisionShape.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_collision_shapes_HeightfieldCollisionShape.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_collision_shapes_HeightfieldCollisionShape.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_collision_shapes_HullCollisionShape.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_collision_shapes_HullCollisionShape.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_collision_shapes_MeshCollisionShape.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_collision_shapes_MeshCollisionShape.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_collision_shapes_PlaneCollisionShape.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_collision_shapes_SimplexCollisionShape.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_collision_shapes_SphereCollisionShape.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_collision_shapes_SphereCollisionShape.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_joints_ConeJoint.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_joints_ConeJoint.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_joints_HingeJoint.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_joints_HingeJoint.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_joints_PhysicsJoint.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_joints_PhysicsJoint.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_joints_Point2PointJoint.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_joints_Point2PointJoint.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_joints_SixDofJoint.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_joints_SixDofJoint.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_joints_SixDofSpringJoint.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_joints_SixDofSpringJoint.h
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- add collision callbacks to native bullet
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14 years ago |
com_jme3_bullet_joints_SliderJoint.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_joints_SliderJoint.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_joints_motors_RotationalLimitMotor.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_joints_motors_RotationalLimitMotor.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_joints_motors_TranslationalLimitMotor.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_joints_motors_TranslationalLimitMotor.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_objects_PhysicsCharacter.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_objects_PhysicsCharacter.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_objects_PhysicsGhostObject.cpp
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native bullet:
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14 years ago |
com_jme3_bullet_objects_PhysicsGhostObject.h
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- add collision callbacks to native bullet
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14 years ago |
com_jme3_bullet_objects_PhysicsRigidBody.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_objects_PhysicsRigidBody.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_objects_PhysicsVehicle.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_objects_PhysicsVehicle.h
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- native bullet: fix PhysicsVehicle wheel handling, using wheelIndex to select wheels now
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14 years ago |
com_jme3_bullet_objects_VehicleWheel.cpp
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- remove wheel finalization completely, need no deletion..
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14 years ago |
com_jme3_bullet_objects_VehicleWheel.h
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- update osx bullet natives
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14 years ago |
com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_objects_infos_RigidBodyMotionState.h
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copy Bullet Native to trunk
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14 years ago |
com_jme3_bullet_util_DebugShapeFactory.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_util_DebugShapeFactory.h
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- commit fixes to bullet native PhysicsVehicle and DebugShapeFactory (thanks to @chototsu)
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14 years ago |
com_jme3_bullet_util_NativeMeshUtil.cpp
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- bullet native: change casting of java long to c++ objects
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14 years ago |
com_jme3_bullet_util_NativeMeshUtil.h
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copy Bullet Native to trunk
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14 years ago |
jmeBulletUtil.cpp
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native bullet:
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14 years ago |
jmeBulletUtil.h
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native bullet:
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14 years ago |
jmeClasses.cpp
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native bullet:
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14 years ago |
jmeClasses.h
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native bullet:
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14 years ago |
jmeMotionState.cpp
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- add collision callbacks to native bullet
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14 years ago |
jmeMotionState.h
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copy Bullet Native to trunk
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14 years ago |
jmePhysicsSpace.cpp
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native bullet:
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14 years ago |
jmePhysicsSpace.h
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- add collision callbacks to native bullet
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14 years ago |
nativeclasses.txt
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copy Bullet Native to trunk
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14 years ago |