A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src/bullet/native
nor..67 0977957706 - use separate build path for bullet native .o files 14 years ago
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android - add build process for android bullet native (thanks to @iwgeric) 14 years ago
build.xml - use separate build path for bullet native .o files 14 years ago
bullet-native-build.txt Bullet Native: 14 years ago
bullet.properties - add build process for android bullet native (thanks to @iwgeric) 14 years ago
com_jme3_bullet_PhysicsSpace.cpp native bullet: 14 years ago
com_jme3_bullet_PhysicsSpace.h native bullet: 14 years ago
com_jme3_bullet_collision_PhysicsCollisionEvent.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_collision_PhysicsCollisionEvent.h - add missing PhysicsCollisionEvent 14 years ago
com_jme3_bullet_collision_PhysicsCollisionObject.cpp native bullet: 14 years ago
com_jme3_bullet_collision_PhysicsCollisionObject.h - add collision callbacks to native bullet 14 years ago
com_jme3_bullet_collision_shapes_BoxCollisionShape.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_collision_shapes_BoxCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_CapsuleCollisionShape.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_collision_shapes_CapsuleCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_CollisionShape.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_collision_shapes_CollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_CompoundCollisionShape.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_collision_shapes_CompoundCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_ConeCollisionShape.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_collision_shapes_ConeCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_CylinderCollisionShape.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_collision_shapes_CylinderCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_GImpactCollisionShape.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_collision_shapes_GImpactCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_HeightfieldCollisionShape.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_collision_shapes_HeightfieldCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_HullCollisionShape.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_collision_shapes_HullCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_MeshCollisionShape.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_collision_shapes_MeshCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_collision_shapes_PlaneCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_collision_shapes_SimplexCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_SphereCollisionShape.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_collision_shapes_SphereCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_joints_ConeJoint.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_joints_ConeJoint.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_joints_HingeJoint.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_joints_HingeJoint.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_joints_PhysicsJoint.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_joints_PhysicsJoint.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_joints_Point2PointJoint.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_joints_Point2PointJoint.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_joints_SixDofJoint.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_joints_SixDofJoint.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_joints_SixDofSpringJoint.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_joints_SixDofSpringJoint.h - add collision callbacks to native bullet 14 years ago
com_jme3_bullet_joints_SliderJoint.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_joints_SliderJoint.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_joints_motors_RotationalLimitMotor.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_joints_motors_RotationalLimitMotor.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_joints_motors_TranslationalLimitMotor.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_joints_motors_TranslationalLimitMotor.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_objects_PhysicsCharacter.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_objects_PhysicsCharacter.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_objects_PhysicsGhostObject.cpp native bullet: 14 years ago
com_jme3_bullet_objects_PhysicsGhostObject.h - add collision callbacks to native bullet 14 years ago
com_jme3_bullet_objects_PhysicsRigidBody.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_objects_PhysicsRigidBody.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_objects_PhysicsVehicle.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_objects_PhysicsVehicle.h - native bullet: fix PhysicsVehicle wheel handling, using wheelIndex to select wheels now 14 years ago
com_jme3_bullet_objects_VehicleWheel.cpp - remove wheel finalization completely, need no deletion.. 14 years ago
com_jme3_bullet_objects_VehicleWheel.h - update osx bullet natives 14 years ago
com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_objects_infos_RigidBodyMotionState.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_util_DebugShapeFactory.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_util_DebugShapeFactory.h - commit fixes to bullet native PhysicsVehicle and DebugShapeFactory (thanks to @chototsu) 14 years ago
com_jme3_bullet_util_NativeMeshUtil.cpp - bullet native: change casting of java long to c++ objects 14 years ago
com_jme3_bullet_util_NativeMeshUtil.h copy Bullet Native to trunk 14 years ago
jmeBulletUtil.cpp native bullet: 14 years ago
jmeBulletUtil.h native bullet: 14 years ago
jmeClasses.cpp native bullet: 14 years ago
jmeClasses.h native bullet: 14 years ago
jmeMotionState.cpp - add collision callbacks to native bullet 14 years ago
jmeMotionState.h copy Bullet Native to trunk 14 years ago
jmePhysicsSpace.cpp native bullet: 14 years ago
jmePhysicsSpace.h - add collision callbacks to native bullet 14 years ago
nativeclasses.txt copy Bullet Native to trunk 14 years ago