They are populated only if hardware skinning is used with the model. BoneIndex and BoneWeight buffers are now always CpuOnly and only used for Software Skinning. Some enhancement could be done to save memory by not generating the bindPose buffers if hardware skinning is used as it doesn't need them. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10657 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Description
A complete 3D game development suite written purely in Java.
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