A complete 3D game development suite written purely in Java.
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455a621384
* Fix android native crashes and other bizarre problems with 32-bit index buffers
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10145 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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12 years ago |
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android
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* Fix android native crashes and other bizarre problems with 32-bit index buffers
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12 years ago |
blender/com/jme3
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Bugfix: NPE was thrown when object animation was loaded. To fix that modifiers are now loaded after the whole object is loaded to the blenderContext.
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12 years ago |
bullet/com/jme3/bullet
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- add some javadoc to HingeJoint setLimit
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12 years ago |
bullet-common/com/jme3/bullet
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BatchNode and physics : Reverted previous change and made the batchNode batch geom to ignore physics.
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12 years ago |
bullet-native
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License maintenance in physics sources
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12 years ago |
core
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add dot
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12 years ago |
core-data
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Shadows,fixed an issue when PolyOffset was not properly applied on lighting material
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12 years ago |
core-effects
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Also Fixed FXAA vertex shader projection calculation for glsl<1.5
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12 years ago |
core-plugins/com/jme3
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* Fixed issue where OBJ loader would fail to parse faces correctly if they had more than 1 space in them
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12 years ago |
desktop
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Added three "always present" modes to the list of windows resolutions so that these 3 options are always there no matter what the monitor natively supports. (Unless the minimum is set to higher than them of course).
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12 years ago |
ios/com/jme3/system/ios
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- cleanup IosHarness
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12 years ago |
jbullet/com/jme3/bullet
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- add some javadoc to HingeJoint setLimit
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12 years ago |
jheora/com/jme3/newvideo
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Replace NetBeans file templates with jME licenses
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12 years ago |
jogg/com/jme3/audio/plugins
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License maintenance in Networking, NiftyGUI, JOGG, and OGRE
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12 years ago |
jogl/com/jme3
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Fixed 2 issues with shadows :
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12 years ago |
lwjgl/com/jme3
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Fixed 2 issues with shadows :
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12 years ago |
networking/com/jme3/network
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License maintenance in Networking, NiftyGUI, JOGG, and OGRE
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12 years ago |
niftygui
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- Reverted Nehon's termporary depth fix. We don't need jME to do the extra work if it's not needed.
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12 years ago |
ogre/com/jme3/scene/plugins/ogre
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License maintenance in Networking, NiftyGUI, JOGG, and OGRE
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12 years ago |
terrain
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changed terrain to use a ShortBuffer if the index count is less than 65535 so it can work on more android devices
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12 years ago |
test/jme3test
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Jaime model, and test case
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12 years ago |
tools/jme3tools
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Add support for JmeSystem.StorageFolderType in saveGame and loadGame
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12 years ago |
xml/com/jme3/export/xml
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Change all source licenses to say 2009-2012
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12 years ago |