A complete 3D game development suite written purely in Java.
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Kae..pl
3d38b634d5
Added functionality that will ignore modifiers that cause no changes to the model due to incomplete (but not invalid) definition. This caused errors when object had for example two armature modifiers and only the second one had armature model attached.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10087 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
|
12 years ago |
.. |
android
|
Fixed issue with handling Multi-Touch not tracking MOVE for second finger when first finger is lifted. Thanks to kumasao.
|
12 years ago |
blender/com/jme3
|
Added functionality that will ignore modifiers that cause no changes to the model due to incomplete (but not invalid) definition. This caused errors when object had for example two armature modifiers and only the second one had armature model attached.
|
12 years ago |
bullet/com/jme3/bullet
|
- add some javadoc to HingeJoint setLimit
|
12 years ago |
bullet-common/com/jme3/bullet
|
BatchNode and physics : Reverted previous change and made the batchNode batch geom to ignore physics.
|
12 years ago |
bullet-native
|
License maintenance in physics sources
|
12 years ago |
core
|
BatchNode now updates its geometric state right after batching.
|
12 years ago |
core-data
|
Shadows,fixed an issue when PolyOffset was not properly applied on lighting material
|
12 years ago |
core-effects
|
Further fix and cleanup to SSAO for glsl < 1.5
|
12 years ago |
core-plugins/com/jme3
|
* Fixed issue where OBJ loader would fail to parse faces correctly if they had more than 1 space in them
|
12 years ago |
desktop
|
Added three "always present" modes to the list of windows resolutions so that these 3 options are always there no matter what the monitor natively supports. (Unless the minimum is set to higher than them of course).
|
12 years ago |
ios/com/jme3/system/ios
|
- move native jme-ios.m file to plugin for now
|
12 years ago |
jbullet/com/jme3/bullet
|
- add some javadoc to HingeJoint setLimit
|
12 years ago |
jheora/com/jme3/newvideo
|
Replace NetBeans file templates with jME licenses
|
12 years ago |
jogg/com/jme3/audio/plugins
|
License maintenance in Networking, NiftyGUI, JOGG, and OGRE
|
12 years ago |
jogl/com/jme3
|
Fixed 2 issues with shadows :
|
12 years ago |
lwjgl/com/jme3
|
Fixed 2 issues with shadows :
|
12 years ago |
networking/com/jme3/network
|
License maintenance in Networking, NiftyGUI, JOGG, and OGRE
|
12 years ago |
niftygui
|
- Reverted Nehon's termporary depth fix. We don't need jME to do the extra work if it's not needed.
|
12 years ago |
ogre/com/jme3/scene/plugins/ogre
|
License maintenance in Networking, NiftyGUI, JOGG, and OGRE
|
12 years ago |
terrain
|
changed terrain to use a ShortBuffer if the index count is less than 65535 so it can work on more android devices
|
12 years ago |
test/jme3test
|
Jaime model, and test case
|
12 years ago |
tools/jme3tools
|
Add support for JmeSystem.StorageFolderType in saveGame and loadGame
|
12 years ago |
xml/com/jme3/export/xml
|
Change all source licenses to say 2009-2012
|
12 years ago |