A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src
nor..67 c5933f0c84 - fix android native bullet build with bullet 2.80 13 years ago
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android Added check for sensor data accuracy to ignore data when sensor accuracy is unreliable. 13 years ago
blender/com/jme3 Memory usage improvements: 13 years ago
bullet/com/jme3/bullet SDK: 13 years ago
bullet-common/com/jme3/bullet - remove deprecated methods from RagDollControl 13 years ago
bullet-native - fix android native bullet build with bullet 2.80 13 years ago
core RenderManager : Changed renderScene to reset the camera plane state to 0 (the first node to render is not always a root, it can be a sub part of the scene graph) and call renderSubScene. 13 years ago
core-data Shadows : There is now an alternative to the PssmRenderer : the PssmFilter that has to be used as any other filter. It does the same ass the PssmRenderer except the post shadow pass is done in screen space making it run very faster on scene that have a lot of shadow recieving Geometries. 13 years ago
core-effects Filter postQueue method now takes a RenderQueue as parameter like SceneProcessor instead of the RenderManager and ViewPort. 13 years ago
core-plugins/com/jme3 * Improvements to GLSL loader handling of libraries. The order of #import is maintained, it is also possible to #import in the body of the shader (but it will not be included twice). Fixed issue 523. 13 years ago
desktop * ImageRaster now supports Android. However the constructor can no longer be used. Instead user should create it by using ImageRaster.create() which automatically defers the handling to JmeSystem. 13 years ago
jbullet/com/jme3/bullet - add some javadoc to PhysicsRayTestResult 13 years ago
jheora/com/jme3/newvideo * Added new Jheora video system, however as advertised, audio will NOT work. If you want to try and fix it, go ahead. 13 years ago
jogg/com/jme3/audio/plugins Audio : implemented API for seeking capability in streamed ogg files. It doesn't work fine yet 13 years ago
lwjgl/com/jme3 Remap logical ID instead of name since it is now 13 years ago
networking/com/jme3/network Added a null listener check just to help track down 13 years ago
niftygui Added a method for directly poking keyboard events 13 years ago
ogre/com/jme3/scene/plugins/ogre * dotScene loader: prevent issue when dotScene file is missing an externals section. 13 years ago
terrain - more effective null check for TerrainLodControl 13 years ago
test/jme3test test PSSM: set the light dirrection to a non failing value until the issue is fixed 13 years ago
tools/jme3tools * BatchNode / GeometryBatchFactory now batch animated models correctly. Note that any control(s) are removed during the batching process, and must be re-added after batching for animation to work. 13 years ago
xml/com/jme3/export/xml * New J3O format version: fixed incorrect serialization of savable versions for certain class hierarchies 13 years ago