A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src
rem..om 0186a20983 Fixed issue where the BAtchNode was throwing an ArrayIndexOutOfBound exception when batch was called twice in a row 12 years ago
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android Added support for int arrays uniforms. thanks to abies. 12 years ago
blender/com/jme3 Bugfix: fixed an error that could create wrogn vertex to bone group assignment. This caused animation to be played badly because some vertices remained in their places instead of moving with the proper bone. 12 years ago
bullet/com/jme3/bullet - add gravity getter for physicsspace 12 years ago
bullet-common/com/jme3/bullet but anyway, there you go 12 years ago
bullet-native License maintenance in physics sources 12 years ago
core Fixed issue where the BAtchNode was throwing an ArrayIndexOutOfBound exception when batch was called twice in a row 12 years ago
core-data Shader Nodes implementation : 12 years ago
core-effects WaterFilter fixed refraction map artifact that was producing black "waves" on the screen borders. 12 years ago
core-plugins/com/jme3 ShaderNodesLoader : removed unused jogAmp dependency that slipped in.... 12 years ago
desktop Improved the code to detect and present good "nearly full screen" windowed resolutions. 12 years ago
ios/com/jme3/system/ios - change logging from logger.info() logger.fine and logger.warning() 12 years ago
jbullet/com/jme3/bullet - remove setScale override from Sphere and Box 12 years ago
jheora/com/jme3/newvideo Replace NetBeans file templates with jME licenses 12 years ago
jogg/com/jme3/audio/plugins - set logging from Level.INFO to Level.FINE for most logging 12 years ago
jogl/com/jme3 Added support for int arrays uniforms. thanks to abies. 12 years ago
lwjgl/com/jme3 Added support for int arrays uniforms. thanks to abies. 12 years ago
networking/com/jme3/network - set logging from Level.INFO to Level.FINE for most logging 12 years ago
niftygui Cinematics : GuiTrack is now deprecated in favor of GuiEvent 12 years ago
ogre/com/jme3/scene/plugins/ogre MeshLoader, ended up commenting the material.setKey() when a material resource was not found....couldn't figure the use of it, except crashing upon loading the model... 12 years ago
terrain fixed typo in MultiTerrainLodControl causing terrains not to be removed 12 years ago
test/jme3test WaterFilter : the size of the reflection map can now be changed at run time. 12 years ago
tools/jme3tools * Fix GBF crash when merging with blender models (since they have index component count = 1) 12 years ago
xml/com/jme3/export/xml Change all source licenses to say 2009-2012 12 years ago