* AWT Panels
- Added automatic throttling to update loop if none of the panels are visible to the user (e.g. covered by another tab)
- Fixed NPE that could occur when an AwtPanel becomes invisible
- Called reshape() on all viewports to which an AwtPanel is attached when the panel is resized
- Fixed inverted mouse coordinates
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8344 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Fix use of deprecated classes/methods in android tests
* Fix bugs with joysticks often generating events for both the negative and positive side of axis
* Camera.clone() properly clones the gui bounding
* Camera.setParallelProjection() updates the camera's projection matrix instead of keeping old values
* LwjglOffscreenBuffer obeys by framerate setting and sets renderable property as needed
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8283 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Ogre3D dotScene loader can now load spot lights
* Added some better debugging to FBO errors
* Fix weird explosion in TestWalkingChar
* Added additional "canvas torture methods" in TestCanvas
* Several fixes to canvas:
- Issue when size becomes 0, 0
- Freeze if no framerate limit is imposed and canvas is closed
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8210 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Fixed crash in LightList.sort()
* Removed usage of Arrays.copyOf() in BitmapFont, so Android can run it
* Formatted OGLESShaderRenderer
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7668 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Added a translucent bucket that is rendered after the processors (usefull for shadows)
- For filters, rendering this bucket is a bit particular, so you can use the TranslucentBucketFilter to render the translucent bucket in the middle of the fillter stack (doc is comming up in the wiki)
- renamed Filter's preRender method to postQueue for consistancy with processors
- added translucent objects in TestPostWater, added a fire (particles) in test transparent shadows
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7540 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Handling of context destruction is now handled individually for displays and canvases.
For canvas, this allows it to destroy the pbuffer in addition to the display.
* VertexBuffer now has better detection for data size changes, might prevent GL errors in certain cases. NOTE: VertexBuffer.updateData() is generally more stable than VertexBuffer.setUpdateNeeded(). Refrain from using setUpdateNeeded() .. its an internal call anyway. Using it directly could cause GL errors.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7374 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* LwjglRenderer will show warnings when NPOT textures are used and the graphics card doesn't support them
* LwjglGL1Renderer will scale textures to POT sizes if NPOT is not supported
* Enable simple logging
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7177 75d07b2b-3a1a-0410-a2c5-0572b91ccdca