Commit Graph

39 Commits (ffce10b8daf5fe976741e652527ab57d0acb5b7f)

Author SHA1 Message Date
sha..rd ffce10b8da * Added AwtPanel.attachTo() argument that allows attaching panel to main framebuffer instead of replacing it on the viewports 14 years ago
sha..rd afbf8ad69d * Allow loading non-square power-of-2 textures without resize 14 years ago
sha..rd 107380afc1 * Moved GLObjectManager to util, it is now NativeObjectManager and can be used to manage collection of any native object 14 years ago
sha..rd e3bff6d62a * Moved checkFrameBufferError() to part that sets up framebuffer. Can prevent odd crashes on some systems before any framebuffer is active. 14 years ago
sha..rd a5be89598f * Always close InputStream in WAVLoader 14 years ago
sha..rd 6d728615a3 * Ogre3D mesh.xml loader is now more resilient to certain models exported using blender2ogre 14 years ago
rem..om 9bd19338e3 Renderer : fixed clear color buffer when color write is disabled 14 years ago
sha..rd 2f41dcfd48 * More checkFrameBufferError() only when setting an FBO, and not when setting main FB 14 years ago
sha..rd 2d93b713f3 * Reapplied r8158 14 years ago
sha..rd 5a3f191135 * Reverted r8152, r8157 and r8158 14 years ago
dan..om df7d2684fd Added the shader's sources to the Logger's Info. It is a bit more verbose, but should help identify where it's coming from. Whereas before you were only getting the "Uniform"'s name that it couldn't find, now it'll tell you in which shader it is. 14 years ago
sha..rd 3bd4146f4b * Prevent shader leaks 14 years ago
sha..rd 92a751893f * Disable point sprite if not rendering a point mesh. May prevent ATI driver crashes 14 years ago
sha..rd 6c12808493 * Another ATI driver hack, now for framebuffers. Based on http://www.opengl.org/wiki/Common_Mistakes#Automatic_mipmap_generation 14 years ago
sha..rd 88257bbb3e * Removed glTexEnv(GL_COORD_REPLACE, ...) call because it is not needed when using shader 14 years ago
sha..rd d48b06c951 * Enable point sprite mode only for first texture unit. May prevent ATI driver crashes 14 years ago
sha..rd 8c69c7d205 * Shader now has accelerated access to attribute by using IntMap 14 years ago
nor..67 93d968a12b - fix compile error in renderer (vb.getBufferType().name()) 14 years ago
sha..rd c727d3e006 * Fixed crash in TestCinematic 14 years ago
sha..rd f9079171f1 * Optimization to prevent allocation of IntMap$Iterator in Renderer.renderMesh() 14 years ago
rem..om 978ee32a96 WateFilter depth write fix (yeah 'fix' Kirill). Issue was glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false 14 years ago
sha..rd a8533e5378 * Fixed crash in TestDepthOfField 14 years ago
sha..rd dce2dd2eb1 * Deleted StencilFunction and replaced it with TestFunction (in case it will be used in more than one place) 14 years ago
rem..om 2d4896942d TranslucentBucket : 14 years ago
nor..67 8406f0058e Kirill: Better fix for mac issue 14 years ago
nor..67 8ace54916f Kirill: Fixed Mac issue where canvas wouldn't render anything when framebuffers were used 14 years ago
Sha..om 8b2b999bd0 * Added proper check for framebuffer textures when doing NPOT scaling. 14 years ago
sha..rd b5a8080f61 * Added checking for image format 14 years ago
sha..rd 0d0454f248 * Canvas is now using pbuffer workaround, allowing renderer to acquire renderer capabilities even if the canvas is not visible yet. 14 years ago
sha..rd 4ff31a6fab * Changed depth function back to GL_LEQUAL 14 years ago
jos..om 9cc223c507 RenderState support for two sided Stencil Buffer operations (in order to support Shadow Volumes in the future) 14 years ago
sha..rd ed7789b7a6 * The OpenGL2 renderer now actually scales non-power-of-2 textures instead of throwing out a useless warning 14 years ago
sha..rd 7d6167c0dc * Added Renderer.invalidateState() to reset the render context 14 years ago
sha..rd 8019ba2a53 * LwjglRenderer will throw an exception when attempting to set null shader 14 years ago
sha..rd d729da9e78 * @SuppressWarnings("fallthrough") to prevent warnings 14 years ago
sha..rd 7c7afb677f * Add check for GL_ARB_texture_multisample before setting up the texture to see if its supported 14 years ago
sha..rd 90bf137894 * Added new renderer capability: NonPowerOfTwoTextures 14 years ago
sha..rd 656783476e * Attempt to fix ATI native crash with particles 14 years ago
nor..67 9e53abbb7a move jme3 to trunk 14 years ago