Kirill Vainer
fe0360f3fc
appveyor: add support for build version
2016-11-25 13:58:44 -05:00
Kirill Vainer
d2a4a3fa87
build: use different bullet zip name
2016-11-25 13:43:35 -05:00
Kirill Vainer
f895d8815c
build: upgrade to gradle 3.2.1
2016-11-25 13:06:20 -05:00
Kirill Vainer
0d2fdcf2ba
native-bullet: unset toolchains
2016-11-25 00:15:17 -05:00
Kirill Vainer
bb8d40810a
travis: include required g++-multilib
2016-11-25 00:11:06 -05:00
Kirill Vainer
55db5c1f74
travis: try ia32-libs this time..
2016-11-24 23:11:58 -05:00
Kirill Vainer
0e8ce10293
travis: install missing libstdc++ for 32-bit
2016-11-24 22:59:24 -05:00
Kirill Vainer
316f55859c
travis: install required multilib package
2016-11-24 22:54:22 -05:00
Kirill Vainer
aa02ca7dab
build: enable native building by default
2016-11-24 22:46:45 -05:00
Kirill Vainer
efb0113570
Merge branch 'Java7+8-support' of https://github.com/shamanDevel/jmonkeyengine into cleanup_build_scripts_master
2016-11-24 15:59:43 -05:00
Kirill Vainer
956c2ec6a2
misc: gitignore update for gradle 3.2.1
2016-11-24 15:41:46 -05:00
Kirill Vainer
356b3d6726
build: fix gradle 3.2.1 deprecations
2016-11-24 15:41:46 -05:00
Kirill Vainer
36e9a0d1c6
travis: upload artifacts only on linux/jdk8
2016-11-24 15:41:46 -05:00
Kirill Vainer
0f7c12385a
travis: reorder structure a bit
2016-11-24 15:41:46 -05:00
Kirill Vainer
91e7a8bce4
travis: fix unsupported jdk
2016-11-24 15:41:46 -05:00
Kirill Vainer
28ee71fe3d
travis: test matrix build
2016-11-24 15:41:45 -05:00
Kirill Vainer
41a4a0279c
version: remove sdk related configuration
2016-11-24 15:41:18 -05:00
Kirill Vainer
2712d80009
travis: remove uneeded install directive
2016-11-24 15:41:18 -05:00
Kirill Vainer
38b6eabdc7
cleanup build cache according to travis docs
2016-11-24 15:41:18 -05:00
Kirill Vainer
a7ef42ae89
build v3.1, master, and PRs only from now on
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Developers should be using PRs instead of plain branches.
2016-11-24 15:41:16 -05:00
Kirill Vainer
73cb4f85ad
remove SSH based maven publishing
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The updates.jmonkeyengine.org server is no longer used.
2016-11-24 15:40:41 -05:00
Kirill Vainer
86f6f040e3
Fix #550
2016-11-23 21:05:20 -05:00
empirephoenix
9856555074
Merge pull request #570 from TehLeo/master
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Integer Texture Support
2016-11-22 11:20:38 +01:00
Nehon
11562f88cf
Fixed shadow fade and zfar computation as it was breaking shadow border filtering.
2016-11-20 23:55:06 +01:00
Nehon
35de6d9fda
Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction.
2016-11-20 19:02:02 +01:00
Paul Speed
ed817507d4
Improved the "compare result changed" error message to include the most
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likely cause of the error.
2016-11-20 07:14:49 -05:00
empirephoenix
7958ae2f46
Merge pull request #561 from shamanDevel/FixFor#503
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#503 fixed
2016-11-17 08:52:23 +01:00
TehLeo
7ed61854df
Update Caps.java
2016-11-12 18:52:36 +01:00
TehLeo
85f1e6ab46
Update GLRenderer.java
2016-11-12 18:51:14 +01:00
TehLeo
7693e785c2
Update Image.java
2016-11-12 18:50:05 +01:00
TehLeo
d90ee201da
Update GLImageFormats.java
2016-11-12 18:48:13 +01:00
TehLeo
af11f870f1
Update GL3.java
2016-11-12 18:47:09 +01:00
Nehon
78fa00bedf
Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float.
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This issue has been revealed in this post https://hub.jmonkeyengine.org/t/pbr-nan-to-half-conversion-errors/37219
The bad minimum was causing erratic data being wrote to the texture when the value was very close to 0, and causing the glitches and even crashes when color values were given as Float.Infinity or Float.NaN.
2016-11-04 20:08:44 +01:00
Nehon
3205b8be35
Added an option to display the generated maps on screen in the TestPBRLighting
2016-11-04 20:04:22 +01:00
Nehon
bc86161831
fixed some javadoc in AbstractShadowRenderer
2016-11-04 16:59:07 +01:00
Nehon
17a853e3a8
Fixed post shadow filter for glsl1.5
2016-11-02 09:58:24 +01:00
Nehon
584b822eb7
Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0
2016-11-02 09:24:17 +01:00
Nehon
ad6da79ad1
Fixed the link to the paper for convertHalfToFloat
2016-10-30 09:45:23 +01:00
Nehon
81830c4146
ShaderNodes now move all the declared extensions at the top of the generated shader source
2016-10-09 20:12:39 +02:00
Nehon
9cf67b902e
Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563
2016-10-09 10:00:28 +02:00
Rémy Bouquet
be6d2765e3
Added a setLocalTranslation and setLocalScale to the Bone class. Similarly to setLocalRotation it only works when userControl is set to true and fails otherwise.
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Also I changed how the value is set (with a set(...)) because it was assigning the passed parameter to the local instance of the transform.
2016-10-06 09:45:37 +02:00
Nehon
cd70630502
Changed the order of import of the PBR.glsllib in the PBR material as it enables the texture lod extension and this fails on some GPU when it's not at the beginning of the shader.
2016-10-03 23:39:07 +02:00
Nehon
cf6951af34
MikktSpace tangent generator now properly generates the BindPoseTangent buffer when necessary
2016-10-03 23:31:24 +02:00
Sebastian Weiß
2e58f2774c
#503 fixed
2016-09-28 08:19:04 +02:00
Sebastian Weiß
cbb9014028
added conditional include of lwjgl3 if java8 is supported; edited .travis.yml so that the project is compiled against multiple jdks
2016-09-28 08:01:22 +02:00
Kirill Vainer
903522de91
Merge pull request #549 from shamanDevel/LWJGL3-update
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Lwjgl3 update from 3.0.0b to 3.0.0
2016-09-26 23:36:13 -04:00
Rémy Bouquet
c50b4dbeaa
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine
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# By Nehon (2) and others
# Via GitHub (7) and Nehon (1)
* 'master' of https://github.com/jMonkeyEngine/jmonkeyengine :
Clean up in the PBR j3md file to remove warnings
Fix for #502
Minor fix in javadoc for Camera.java class
minor cleanup in GLRenderer
fixed missing Cloneable in the Triangle.
Fix for MTR Framebuffers
fixed a typo
Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe
Fixed wrong alpha handling in the pbr shader
Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created
2016-09-22 09:09:00 +02:00
Rémy Bouquet
907ee122a1
Fixed wiki links in the realm.md
2016-09-22 09:08:53 +02:00
Nehon
f642e56517
Clean up in the PBR j3md file to remove warnings
2016-09-18 15:25:00 +02:00
Rémy Bouquet
445f7ed010
Merge pull request #557 from shamanDevel/FrameBuffer.addColorBuffer(Image.Format)
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Fix for #502
2016-09-16 10:19:28 +02:00