6007 Commits

Author SHA1 Message Date
Kirill Vainer
fe0360f3fc appveyor: add support for build version 2016-11-25 13:58:44 -05:00
Kirill Vainer
d2a4a3fa87 build: use different bullet zip name 2016-11-25 13:43:35 -05:00
Kirill Vainer
f895d8815c build: upgrade to gradle 3.2.1 2016-11-25 13:06:20 -05:00
Kirill Vainer
0d2fdcf2ba native-bullet: unset toolchains 2016-11-25 00:15:17 -05:00
Kirill Vainer
bb8d40810a travis: include required g++-multilib 2016-11-25 00:11:06 -05:00
Kirill Vainer
55db5c1f74 travis: try ia32-libs this time.. 2016-11-24 23:11:58 -05:00
Kirill Vainer
0e8ce10293 travis: install missing libstdc++ for 32-bit 2016-11-24 22:59:24 -05:00
Kirill Vainer
316f55859c travis: install required multilib package 2016-11-24 22:54:22 -05:00
Kirill Vainer
aa02ca7dab build: enable native building by default 2016-11-24 22:46:45 -05:00
Kirill Vainer
efb0113570 Merge branch 'Java7+8-support' of https://github.com/shamanDevel/jmonkeyengine into cleanup_build_scripts_master 2016-11-24 15:59:43 -05:00
Kirill Vainer
956c2ec6a2 misc: gitignore update for gradle 3.2.1 2016-11-24 15:41:46 -05:00
Kirill Vainer
356b3d6726 build: fix gradle 3.2.1 deprecations 2016-11-24 15:41:46 -05:00
Kirill Vainer
36e9a0d1c6 travis: upload artifacts only on linux/jdk8 2016-11-24 15:41:46 -05:00
Kirill Vainer
0f7c12385a travis: reorder structure a bit 2016-11-24 15:41:46 -05:00
Kirill Vainer
91e7a8bce4 travis: fix unsupported jdk 2016-11-24 15:41:46 -05:00
Kirill Vainer
28ee71fe3d travis: test matrix build 2016-11-24 15:41:45 -05:00
Kirill Vainer
41a4a0279c version: remove sdk related configuration 2016-11-24 15:41:18 -05:00
Kirill Vainer
2712d80009 travis: remove uneeded install directive 2016-11-24 15:41:18 -05:00
Kirill Vainer
38b6eabdc7 cleanup build cache according to travis docs 2016-11-24 15:41:18 -05:00
Kirill Vainer
a7ef42ae89 build v3.1, master, and PRs only from now on
Developers should be using PRs instead of plain branches.
2016-11-24 15:41:16 -05:00
Kirill Vainer
73cb4f85ad remove SSH based maven publishing
The updates.jmonkeyengine.org server is no longer used.
2016-11-24 15:40:41 -05:00
Kirill Vainer
86f6f040e3 Fix #550 2016-11-23 21:05:20 -05:00
empirephoenix
9856555074 Merge pull request #570 from TehLeo/master
Integer Texture Support
2016-11-22 11:20:38 +01:00
Nehon
11562f88cf Fixed shadow fade and zfar computation as it was breaking shadow border filtering. 2016-11-20 23:55:06 +01:00
Nehon
35de6d9fda Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction. 2016-11-20 19:02:02 +01:00
Paul Speed
ed817507d4 Improved the "compare result changed" error message to include the most
likely cause of the error.
2016-11-20 07:14:49 -05:00
empirephoenix
7958ae2f46 Merge pull request #561 from shamanDevel/FixFor#503
#503 fixed
2016-11-17 08:52:23 +01:00
TehLeo
7ed61854df Update Caps.java 2016-11-12 18:52:36 +01:00
TehLeo
85f1e6ab46 Update GLRenderer.java 2016-11-12 18:51:14 +01:00
TehLeo
7693e785c2 Update Image.java 2016-11-12 18:50:05 +01:00
TehLeo
d90ee201da Update GLImageFormats.java 2016-11-12 18:48:13 +01:00
TehLeo
af11f870f1 Update GL3.java 2016-11-12 18:47:09 +01:00
Nehon
78fa00bedf Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float.
This issue has been revealed in this post https://hub.jmonkeyengine.org/t/pbr-nan-to-half-conversion-errors/37219
The bad minimum was causing erratic data being wrote to the texture when the value was very close to 0, and causing the glitches and even crashes when color values were given as Float.Infinity or Float.NaN.
2016-11-04 20:08:44 +01:00
Nehon
3205b8be35 Added an option to display the generated maps on screen in the TestPBRLighting 2016-11-04 20:04:22 +01:00
Nehon
bc86161831 fixed some javadoc in AbstractShadowRenderer 2016-11-04 16:59:07 +01:00
Nehon
17a853e3a8 Fixed post shadow filter for glsl1.5 2016-11-02 09:58:24 +01:00
Nehon
584b822eb7 Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0 2016-11-02 09:24:17 +01:00
Nehon
ad6da79ad1 Fixed the link to the paper for convertHalfToFloat 2016-10-30 09:45:23 +01:00
Nehon
81830c4146 ShaderNodes now move all the declared extensions at the top of the generated shader source 2016-10-09 20:12:39 +02:00
Nehon
9cf67b902e Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563 2016-10-09 10:00:28 +02:00
Rémy Bouquet
be6d2765e3 Added a setLocalTranslation and setLocalScale to the Bone class. Similarly to setLocalRotation it only works when userControl is set to true and fails otherwise.
Also I changed how the value is set (with a set(...)) because it was assigning the passed parameter to the local instance of the transform.
2016-10-06 09:45:37 +02:00
Nehon
cd70630502 Changed the order of import of the PBR.glsllib in the PBR material as it enables the texture lod extension and this fails on some GPU when it's not at the beginning of the shader. 2016-10-03 23:39:07 +02:00
Nehon
cf6951af34 MikktSpace tangent generator now properly generates the BindPoseTangent buffer when necessary 2016-10-03 23:31:24 +02:00
Sebastian Weiß
2e58f2774c #503 fixed 2016-09-28 08:19:04 +02:00
Sebastian Weiß
cbb9014028 added conditional include of lwjgl3 if java8 is supported; edited .travis.yml so that the project is compiled against multiple jdks 2016-09-28 08:01:22 +02:00
Kirill Vainer
903522de91 Merge pull request #549 from shamanDevel/LWJGL3-update
Lwjgl3 update from 3.0.0b to 3.0.0
2016-09-26 23:36:13 -04:00
Rémy Bouquet
c50b4dbeaa Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine
# By Nehon (2) and others
# Via GitHub (7) and Nehon (1)
* 'master' of https://github.com/jMonkeyEngine/jmonkeyengine:
  Clean up in the PBR j3md file to remove warnings
  Fix for #502
  Minor fix in javadoc for Camera.java class
  minor cleanup in GLRenderer
  fixed missing Cloneable in the Triangle.
  Fix for MTR Framebuffers
  fixed a typo
  Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe
  Fixed wrong alpha handling in the pbr shader
  Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created
2016-09-22 09:09:00 +02:00
Rémy Bouquet
907ee122a1 Fixed wiki links in the realm.md 2016-09-22 09:08:53 +02:00
Nehon
f642e56517 Clean up in the PBR j3md file to remove warnings 2016-09-18 15:25:00 +02:00
Rémy Bouquet
445f7ed010 Merge pull request #557 from shamanDevel/FrameBuffer.addColorBuffer(Image.Format)
Fix for #502
2016-09-16 10:19:28 +02:00