3643 Commits

Author SHA1 Message Date
rem..om
2fc18e9e2c Fix for the builld, vector3f. interpolate was still called in SlopeTerrainTool instead of interpolateLocal
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10800 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-22 07:49:25 +00:00
rem..om
2707b6586b Fixed an issue where HW skinnings buffer were causing an exception when loading a mesh
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10799 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-21 11:51:11 +00:00
iwg..ic
2711e729d0 Android: Modify EGLConfigChooser to evaluate available configs when asked by the surface. More to come to clean up this area. Addresses issue: http://hub.jmonkeyengine.org/forum/topic/crash-nexus-10-android-4-3/
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10798 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-19 21:25:38 +00:00
PSp..om
5a1e7dbd63 Applied the same interpolate to interpolateLocal
treatment to Vector2f and 4f... fortunately no
JME code seems to use these.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10797 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-19 04:20:33 +00:00
PSp..om
1fc55d2eb0 Changed the other two-vector version of interpolate
to interpolateLocal also since it also stores it back
to the same vector.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10796 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-19 04:17:31 +00:00
PSp..om
b73d42e654 Changed interpolate to interpolateLocal to match latest
API change.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10795 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-19 04:13:25 +00:00
PSp..om
641c138a1b Changed interpolate() to interpolateLocal() to match
the other method behavior where "local" stores it back
to the same vector.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10794 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-19 04:10:45 +00:00
PSp..om
87930e7075 Modified to allow the rolling index to be seeded
so that the app can optionally set it so the
screen shots don't get overwritten every time
the app is restarted.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10793 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-19 04:09:16 +00:00
sha..RD
05603965fc * Check that the EGLDisplay used to select config is the same as the rendering EGLDisplay
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10792 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-19 03:07:26 +00:00
sha..RD
25814a8859 * Safety first: *ALL* EGL calls are now checked for errors prior to proceeding
* Safety first.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10791 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-19 02:47:09 +00:00
PSp..om
d70174d91a Added a proper toString() to CollisionResult.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10790 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-18 08:57:39 +00:00
nor..67
0ee9f53c27 - fix build of latest bullet natives (multithreading libs), thanks to @EmpirePhoenix
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10789 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-17 20:33:39 +00:00
rem..om
5bc840e57a Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders.
Alsofixed an issue with the filter version of the shadow processor

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10788 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-17 16:58:35 +00:00
iwg..ic
1a94e65176 Android: Updated error checking for egl config logging
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10787 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-17 16:55:47 +00:00
Kae..pl
638947623d Refactoring:
1. moved BlenderFileException to com.jme3.scene.plugins.blender.file and getting rid of one package.
2. loader classes now throw IOException when loading problems occur as they should do (BlenderFileException is only used internally).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10786 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-16 19:28:24 +00:00
PSp..om
64112acc83 Fix for a very subtle floating point precision
problem where I was saying rays go straight
through Quads in certain areas of the Quad.
...many Bothans died to bring you this fix.
Detailed code comment is detailed.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10785 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-16 05:44:30 +00:00
rem..om
00354e426d GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels.
Thanks to Rickard

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10784 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-15 19:16:29 +00:00
rem..om
3800db318c LodGenerator now properly shift short indexes so that there is no negative value when assigned to an int and used as an index in an array
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10783 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-15 18:47:51 +00:00
rem..om
a14b6a3a50 Fixed Bloom filter downsampling, broken in change 10750
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10782 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-15 16:47:09 +00:00
rem..om
8ffd1363b5 Fixed Fxaa, I broke it with change 10750
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10781 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-15 16:21:26 +00:00
rem..om
f3165b632f Fix to water filter where there was a remaining "m_" in a paremeter set
Thanks to maximusgrey 

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10780 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-15 13:08:09 +00:00
rem..om
f8be6cf686 One can now change the depth test function throught the additional renderstate of a material.
You can also do this for the alpha test function, but alpha test is deprecated in gl 3.0 and opengl es 2.0 so it's there only for compatibility and consistency reason.
This setting can be directly set in the j3m file in the RenderState statement.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10779 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-15 13:04:33 +00:00
Kae..pl
8f307f8fa5 Added an eclipse '.settings' folder to svn ignore list.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10778 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-15 11:57:40 +00:00
PSp..om
c69756acbc Let the comparator be reset without having to create
a whole new list.  And some whitespace changes.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10777 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-15 05:32:20 +00:00
iwg..ic
1e3e14ba75 Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10776 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-13 16:52:30 +00:00
iwg..ic
123ccabaff Android: Don't render mesh if vertex count == 0
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10775 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-13 16:49:51 +00:00
sha..RD
610d6e47fc * Avoid leaking FD in Natives.computeNativesHash()
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10774 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-13 01:16:45 +00:00
Sha..om
e66abb780d * Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10773 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-13 01:15:25 +00:00
Sha..om
55ab8f5d30 * Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10772 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-13 00:59:37 +00:00
sha..RD
67ce41ee57 * Make sure to reset planeState and viewportChanged values in when cloning cameras
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10771 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-13 00:48:47 +00:00
sha..RD
228a8e2ebd * VertexBuffer.invariant() - check that buffer position is zero and limit is non zero
* Remove unneeded null check when binding uniforms to uniform bindings 
 * Added Uniform.deleteNativeBuffers() to delete any buffers the uniform might be using (currently independent of Shader disposal)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10770 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-13 00:42:36 +00:00
sha..RD
d048d5d6c1 * Avoid FD leaking in AbstractHeightMap save
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10769 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-13 00:35:03 +00:00
sha..RD
f94bc8660c * Avoid FD leaking in binary importer/exporter
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10768 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-13 00:29:59 +00:00
Kae..pl
d6a1b63206 Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10767 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-04 20:20:30 +00:00
nor..67
2bb849a0f3 - change build file to use build-zip target
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10765 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-02 22:03:12 +00:00
nor..67
e4ffcec925 SDK
- update project genfile info

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10764 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-02 21:53:56 +00:00
Kae..pl
1b17c4fd04 Bugfix: fixes to specular shininess loading.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10763 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-02 21:04:03 +00:00
Kae..pl
b4dfd528ee Bugfix: fixes to scale/rotation setting and reading.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10762 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-02 20:46:03 +00:00
nor..67
a3876e49de - build engine zip release for stable build as well
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10760 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-02 08:28:11 +00:00
nor..67
92331fcc37 SDK:
- update dependencies for NetBeans 7.3.1, pt3

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10758 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-02 07:45:25 +00:00
nor..67
f9c5d22f80 SDK:
- update dependencies for NetBeans 7.3.1, pt2

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10756 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-02 07:29:10 +00:00
nor..67
20920e5241 SDK:
- update dependencies for NetBeans 7.3.1

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10754 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-01 18:27:03 +00:00
nor..67
630aabe9e0 - change use of branding.token in project.properties
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10753 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-01 16:27:58 +00:00
rem..om
b20905f08d WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10751 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-26 16:34:07 +00:00
rem..om
afa9376b26 - FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene.
- Changed the post.vert and post15.vert to do a very basic projection to screen, saves a 16 float uniform and replace 4 matrices multiplication with 4 MAD operations per filter.
- Used ResolutionInverse instead of Resolution in FXAA to multiply instead of dividing once per pixel
- Same in CartoonEdge
- LightScattering now uses the standard post.vert and post15.vert
- Various cleanups in SSAO


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10750 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-26 16:17:48 +00:00
Kae..pl
0bb9822322 Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10748 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-12 14:55:02 +00:00
roo..li
b49ab638c3 Updated some item names in SDK Palette.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10747 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-04 13:24:20 +00:00
roo..li
951b650119 Updated SDK Palette to no longer use C-style object names -_-
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10746 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-04 12:55:47 +00:00
roo..li
6f56c63703 Updated SDK Palette to include DirctionalShadow Renderer and Filter.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10745 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-04 12:31:16 +00:00
jul..se
92757f8a9d Sends all key events (including repeat events) in the JOGL NEWT backend
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10744 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-04 08:36:06 +00:00