jmekaelthas
f364d66640
Feature: added support for subdivision surface modifier.
10 years ago
jmekaelthas
34cdd21488
Feature: improved IK algorithm by taking axis locks for bones into
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consideration. Also rotation limits, stretch factor and stiffness are
also loaded from the blend file to be used later.
10 years ago
jmekaelthas
de2d7eebf7
Bugfix: fixed a bug that caused NPE to be raised when armature modifier
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was on the mesh that had no vertex groups.
10 years ago
jmekaelthas
9efa32a250
Bugfix: improvements to Inverse Kinematics constraint.
10 years ago
jmekaelthas
90d62218ed
Feature: added reading edge crease and if it belongs to a face or not
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(this will be used by some modifiers soon).
10 years ago
jmekaelthas
6dc8ff521a
Feature: added an option to blender key that allows user to set the
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width of edges unattached to any faces in the mesh.
10 years ago
jmekaelthas
13b433e434
Bugfix: fixed a bug that caused vertex colors to be improperly assigned
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after temporal mesh triangulation.
10 years ago
jmekaelthas
6e05304d26
Bugfix: fixed a bug that caused ba UV coordinates to be applied on the
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face after triangulation
Refactoring: made temporal mesh more exposed for external modifications;
this allows modifiers to properly modify the mesh and to remove some
modifier-specific code from the temporal mesh implementation
10 years ago
jmekaelthas
e18ffccf8a
Feature: added support for mask modifier.
10 years ago
jmekaelthas
e5cba265eb
Bugfix: improved the computation precision for bezier curves (using
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float's caused animations to be visibly different from the blender ).
10 years ago
jmekaelthas
5842613c2b
Bugfix: fixed a bug in skeleton animation constraints applying
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procedure.
10 years ago
jmekaelthas
676ea17465
Bugfix: applying traditional face triangulation when the new algorithm
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fails.
10 years ago
jmekaelthas
6e21b0527c
Feature: new triangulation modifier.
10 years ago
Nehon
3f43d7832f
Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore.
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Kept old methods as deprecated to not break user code.
Changed all calls to the deprecated methods in the engine.
11 years ago
jmekaelthas
51215a352e
Feature: added automatic action mapping instead of explicit mapping in
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BlenderKey.
11 years ago
shadowislord
99af4d9bd5
* Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead
11 years ago
shadowislord
6b12d5c638
* Fix many javadoc errors mostly related to incorrect HTML or missing references
11 years ago
jmekaelthas
939a0b03ca
Bugfix: fixed a bug that caused importer to fail when mesh had armature
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modifier and no vertex groups nor bone envelopes defined.
11 years ago
jmekaelthas
a2855c1cf0
Feature: added support for bone envelopes.
11 years ago
jmekaelthas
3b187e9342
Bugfix: fix that allows to use either quaternion or euler rotation in
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bone animation.
11 years ago
Normen Hansen
a16857c8f4
switch to gradle layout
11 years ago
Kae..pl
64c732451a
Bugfix: fixed a bug that caused the 'maintain volume' constraint to be badlu applied on objects.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11104 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
4972fad991
Feature: added support for 'Maintain volume' constraint.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11068 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
bc6c3cd93e
Bugfix: fixed a bug that caused an exception to be throw when cloneForSpatial methods were called; this was caused by placing AnimControl before SkeletonControl in the Spatial's controls list
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11067 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
7d6ea02b90
Bugfix: fixed an issue that could cause NPE when lamp that is not supported in JME ('Hemi' light for example) had children nodes attached.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11062 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
c5448f9aae
Feature: added support for fog loading from blender file.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11035 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
c78585c62e
Bugfix: improved computation of 'Local with parent' bone constraint space (not yet perfect but much better than the previous one).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11017 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
aa0b311495
Bugfix: fixed how blender importer handled ambient light.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11013 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
240f5471dd
Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11008 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
3284164a25
Feature: added support for 'Copy transform' constraint.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11006 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
595dc4cd8a
Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11005 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
69978c710e
Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11003 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
bbe6fc5567
Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale.
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Bugfix: fixed an issue with blender 2.49 animation loading when ipo had no curves defined (NPE was then thrown).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11001 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
4c8369f17e
Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11000 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
f71490c7dd
Updating blender sources to the most recent state.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10999 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
nor..67
511d045274
gradle:
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import current build script to gradle-restructure
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10968 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
PSp..om
ed77d40c63
First pass at copying the source files with history into the
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new gradle-based structure.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10964 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago