Commit Graph

13 Commits (edc81a8d3e2845a7079d673747869ea43e77da3e)

Author SHA1 Message Date
Nehon 1eb894111a Fixed a crash in ssao.frag when enabling multisampling 8 years ago
Nehon f7181c38dc Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
Nehon d537a1c22e Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 years ago
Nehon e89e0e7c12 Added a way to approximate the normals for the SSAO filter instead of rendering an additional geometry pass. 9 years ago
Daniel Johansson 93ac80d44f Fixed an issue with SSAO normal.vert throwing an error when using instancing. 9 years ago
Rémy Bouquet b746c71441 Used the instancing transformation method for the normal pass in SSAO as it was producing a crash when instancing was enabled. 9 years ago
Daniel Johansson 109c5e80cf Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader. 10 years ago
pspeed42 61cbf16ebc Fixed the duplicate definition errors in normal.vert 11 years ago
Nehon 7356b727c3 Instancing now works with Lighting material, and shadows are supported with instanced geometries 11 years ago
Nehon 8ff6f8df24 Introduced a new Enum ColorSpace. 11 years ago
Nehon 333c5c60cd Fixed wrong swizzle in ssao.frag 11 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
PSp..om ed77d40c63 First pass at copying the source files with history into the 11 years ago