Commit Graph

6291 Commits (ec6c32ecdcb725d83ef4d8e36181710715fef7d6)
 

Author SHA1 Message Date
iwgeric 1fa4eb441d SDK: Remove android.jar from jme3-android global library 10 years ago
iwgeric ca76754889 SDK: Add missing global library for android native bullet 10 years ago
shadowislord 36493353c9 TechniqueDef: fix caps loading for shader language versions 10 years ago
shadowislord 03819b17d1 Merge branch 'rainmantsr-master' 10 years ago
shadowislord 87b6c117f2 TestSweepTest: ignore collisions against ourselves (needed for native bullet) 10 years ago
shadowislord fe7f30d5ec Native SweepTest: fix formatting 10 years ago
shadowislord 55829d46cf Merge branch 'master' of git://github.com/rainmantsr/jmonkeyengine into rainmantsr-master 10 years ago
Nehon 3135f2f4bf Added utilities class to compute the Irradiance Map, and Prefiltered Environment Map needed for PBR indirect lighting. 10 years ago
rainmantsr 5c8b1fe585 Corrected JavaDoc comment 10 years ago
shadowislord 38e4580857 TestSweepTest: fix crash on native bullet (natives not loaded when shapes are created) 10 years ago
shadowislord 414e1b3fff Lighting.glsllib: Use quadratic spotlight falloff in SRGB mode 10 years ago
shadowislord 19338deaf8 LWJGL Backend: fix issue #232 10 years ago
shadowislord d2af0017b2 Nifty BatchRenderBackend: set colorspace property on images 10 years ago
shadowislord 51952de16a jme3-testdata: fix issue #241 10 years ago
shadowislord 22957c3d28 IOS Renderer: remove clear texture units (does nothing anyway) 10 years ago
shadowislord 26109fcbac (SP)Lighting.vert: clarify comment regarding material colors 10 years ago
shadowislord 6252258c98 TechniqueDef: remove useless usesShaders variable 10 years ago
shadowislord fa324cad8f Dome: fix crash when center = null 10 years ago
shadowislord 26f702cc91 GLTracer: add more no-enum methods 10 years ago
shadowislord a3467def1e WeakRefCloneAssetCache: remove useless "synchronized" (the map is already thread-safe) 10 years ago
shadowislord 06408410cf CollisionResult: add hashCode() - required if we have equals() 10 years ago
shadowislord 305e56a921 ShaderNode: remove incorrect attribution 10 years ago
shadowislord 068047200e Threads: standardize names. Make sure they all start with "jME3". 10 years ago
shadowislord a683fbb16c Texture: allow setting aniso = 0, since that's the default anyway 10 years ago
shadowislord fdf050c13d J3MLoader: set texture name in addition to key when loading it 10 years ago
shadowislord f0fbdffb85 BoundingSphere: remove useless null check 10 years ago
shadowislord 4f15fa3147 AnimChannel: remove useless println 10 years ago
shadowislord 2bc5545171 OGLESShaderRenderer: remove clearTextureUnits since it doesnt do anything 10 years ago
shadowislord 400c09a633 jme3-core: fix minor issues pointed in static analysis 10 years ago
rainmantsr 31835366b2 Add: sweepTest to jme3-bullet-native 10 years ago
Kirill Vainer 1076b489ab GLRenderer: remove check FB error calls as it causes GPU stall 10 years ago
Kirill Vainer 25da36e590 jme3-bullet-native: copyBinaryToLibs to depend on building native lib 10 years ago
Nehon 8f129ec727 Added a test case for KTX loading 10 years ago
Nehon 8a96772ae3 KTX file loading and writing support 10 years ago
jmekaelthas 15ec285b1a Feature: added support for linear and constant interpolation types for 10 years ago
jmekaelthas a5c98a59be Refactoring: catching up wth latest jme3 core changes. 10 years ago
jmekaelthas eb767e7580 Feature: added support for loading assets linked from external blender 10 years ago
Nehon cecf355c70 SinglePass now uses the TechniqueDef LightSpace. 10 years ago
Nehon d662eadce9 LightSpace is now defaulted to World for SinglePass 10 years ago
Nehon 7ab9798ad7 J3MLoader can now read the LightSpace attribute 10 years ago
Nehon 01ed6db77c Introduced a LightSpace attribute in the TechniqueDef to define in what space LightData should be sent to the shader. Used it for the multipass lighting 10 years ago
shadowislord a37f38a412 Build: fix build failure if not building from git repo 10 years ago
shadowislord b7c2050487 SDK: fix compliation 10 years ago
shadowislord a157e83815 GLRenderer: always use glGenerateMipmap if we have FBO support 10 years ago
shadowislord 3a83ab4c69 GLRenderer: applied 080255f518 to FrameBuffer textures as well 10 years ago
shadowislord d6a19c4c66 Lighting.j3md: remove fixed function bindings 10 years ago
shadowislord c0e85b3255 MaterialDebug: remove DesktopAssetManager dependency 10 years ago
shadowislord 83ddf9d7c3 TestCartoonEdge: more reliable way to detect lighting material 10 years ago
shadowislord 784cfddb21 Filter: minor javadoc mistake 10 years ago
shadowislord c34fcce7a2 MatParamTexture: remove useless constructor 10 years ago