Stephen Gold
35978f9c38
Version 3.1.0 is now stable, both for the SDK and the Engine itself.
2017-04-06 22:00:35 -07:00
Stephen Gold
3d07e165af
Merge pull request #637 from stephengold/master
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fix SkeletonControl.getAttachmentsNode() for odd models (such as Jaime)
2017-04-06 14:55:29 -07:00
Stephen Gold
9905c4f011
getAttachmentNode(): move target selection from SkeletonControl to Bone
2017-04-06 14:12:52 -07:00
Stephen Gold
b2aa1ff9f1
fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime)
2017-04-05 18:28:43 -07:00
Stephen Gold
5f9cf52c13
Merge pull request #633 from stephengold/master
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add PointSize to Unshaded matdef, test with SkeletonDebugger
2017-04-05 13:35:51 -07:00
Stephen Gold
dcb92e1d15
Unshaded.vert: put declaration in #ifdef to avoid an unused uniform
2017-04-05 13:02:36 -07:00
Rémy Bouquet
4dd65eb81c
Merge pull request #611 from FrozenShade666/patch-2
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Update README.md
2017-04-05 21:39:13 +02:00
Rickard Edén
39fad9cb3a
Fix for mirror cam not being initialized
2017-04-04 15:30:49 +02:00
Rickard Edén
7818f985be
Fix for NPE when initializing mirror view
2017-04-04 15:30:35 +02:00
Rickard Edén
1c22bd26b7
Support for Vive Tracker
2017-04-04 15:30:17 +02:00
Rémy Bouquet
b0a5384046
Moved worldMatrix declaration in instancing.glsl so that it works on android
2017-04-02 12:53:16 +02:00
Rémy Bouquet
09fa4f165e
fixed bad comma in previous commit
2017-04-01 22:06:11 +02:00
Nehon
8caf05734c
Fixed tangent and normal argument position in Skinning.glsllib
2017-04-01 05:45:04 +02:00
empirephoenix
eca531fdc8
Merge pull request #630 from rvandoosselaer/fix_appsettings_resizable
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use the resizable parameter instead of a default 'true' value
2017-03-29 11:36:52 +02:00
Stephen Gold
259f599d1d
add PointSize to Unshaded matdef, test with SkeletonDebugger
2017-03-23 13:33:08 -07:00
rvandoosselaer
81a301f8ef
use the resizable parameter instead of a default 'true' value
2017-03-13 15:22:06 +01:00
empirephoenix
a64175c0f1
Merge pull request #629 from JavaSaBr/fix_problem_with_converting_blend_files
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fixed a problem with converting blend file when there are unsupported…
2017-03-09 14:12:55 +01:00
javasabr
0e340416fd
fixed a problem with converting blend file when there are unsupported textures.
2017-03-04 11:09:39 +03:00
empirephoenix
b35cbd5580
Merge pull request #626 from JavaSaBr/fix_memory_leak_lwjgl
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Fixed some problems with getting an address of an LWJGL buffer.
2017-03-02 10:51:36 +01:00
empirephoenix
78a3e2408e
Merge pull request #622 from JavaSaBr/fix_memory_cost_on_terrain_changes
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added reusing position buffer on heightmap changing.
2017-03-02 10:08:11 +01:00
javasabr
f84ac5d085
fixed some problems with getting address.
2017-02-28 06:00:14 +03:00
Rémy Bouquet
df765322dc
Fixed warnings in Terrain shader.
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Fixed the use of the first diffuse map
Fixed the camera positioning in the TestSpotLightTerrain
2017-02-26 09:25:23 +01:00
empirephoenix
d1b125eac1
Merge pull request #578 from FennelFetish/master
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Fixes mouse cursor format for LWJGL3
2017-02-24 10:02:13 +01:00
empirephoenix
c3c274015f
Merge pull request #620 from NemesisMate/patch-11
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Removed the override that avoided a CompoundCollisionShape to be scaled
2017-02-24 09:46:13 +01:00
empirephoenix
734b2d3238
Merge pull request #623 from JavaSaBr/fix_memory_leak_lwjgl
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Implemented auto free LWJGL byte buffers.
2017-02-24 09:42:27 +01:00
javasabr
449f83f4a6
added volatile
2017-02-24 06:52:34 +03:00
javasabr
2136dc4484
Implemented auto free LWJGL byte buffers.
2017-02-24 06:50:53 +03:00
javasabr
444588a363
added reusing position buffer on heightmap changing.
2017-02-18 18:48:42 +03:00
empirephoenix
ed4e614722
Merge pull request #618 from jseinturier/jme3-vr-dev
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Deprecated VRApplication. Now VRAppState should be used.
2017-02-15 17:04:21 +01:00
NemesisMate
31933ff365
Removed the override that avoided a CompoundCollisionShape to be scaled
2017-02-15 14:19:13 +00:00
Julien Seinturier
6cf1b57e00
Added VREnvironment class that gather the system related VR objetcs.
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This VREnvironment is independent from the JMonkey stuff and enables to
check and initialize VR specific capabilities before initializing
VRAppState.
The procedure is now to initialize a VR environment and, if the
initialization is ok, to attach a VRAppstate to the main application.
Some class has been refactored:
- System classes are within the com.jme3.system package
- VR related utility classes are in the package com.jme3.util.
2017-02-15 11:19:18 +01:00
Julien Seinturier
33e6574387
Deprecated VRApplication. Now VRAppState should be used.
2017-02-13 11:42:37 +01:00
Nehon
ba2c0bbfa3
Removed sdk folder leftovers after the merge with the PBR branch
2017-02-12 15:54:40 +01:00
Nehon
dc40faaff8
Moved DetailedProfiler to a more appropriate package
2017-02-12 15:54:40 +01:00
empirephoenix
08de4e5687
Merge pull request #607 from jseinturier/jme3-vr-dev
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Jme3 vr dev
2017-02-10 13:21:56 +01:00
Julien Seinturier
caab42d809
Merging with Master branch
2017-02-10 12:50:12 +01:00
Julien Seinturier
52eb6946af
Merge remote-tracking branch 'origin/master' into jme3-vr-dev
2017-02-10 12:43:04 +01:00
Julien Seinturier
41bead60e3
Creating a VRAppState
2017-02-10 11:10:05 +01:00
empirephoenix
1d98c712b3
Merge pull request #616 from delt0r/master
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Fixed a exception in Material toString with blender materials.
2017-02-08 09:36:43 +01:00
delt0r
f416d7af18
Fixed a exception in Materal toString with blender materials.
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Some blender materials have null Material Param keys. This shouldn't
throw an exception in a toString method. So rather than throwing a
OperaitonNotSupported exception a string is returned informative of the
null state of the key.
2017-02-08 14:53:45 +13:00
Nehon
8dcc67a318
Fixed an issue in DetailedProfiler where time would become negative with low fps
2017-02-07 20:43:42 +01:00
Nehon
0610f703d7
Fixed a crash in the PBR shader when adding a light map.
2017-02-06 19:49:04 +01:00
empirephoenix
09ce6205c7
Merge pull request #614 from riccardobl/FixMeshCollisionShapeJ3oRead
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Fix bullet crash when MeshCollisionShape is loaded from j3o
2017-02-06 15:34:44 +01:00
Riccardo Balbo
e452ec8f0c
Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling.
2017-02-06 14:31:19 +01:00
Nehon
1eb894111a
Fixed a crash in ssao.frag when enabling multisampling
2017-02-05 17:57:28 +01:00
Nehon
12fe7ba035
Added a DetailedProfiler and its associated AppState for detailed time profiling
2017-02-05 17:57:28 +01:00
Nehon
6b33ae470a
Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors.
2017-02-05 17:57:28 +01:00
Nehon
6a467ecb53
Added gpu profiling to Renderer and all the GL backends except ios
2017-02-05 17:57:28 +01:00
empirephoenix
6f32651fb1
Merge pull request #613 from JavaSaBr/fixed_saving_and_cloning_some_controls
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Fixed cloning and saving some contorls.
2017-02-03 08:43:16 +01:00
javasabr
e26f0f133b
fixed cloning and saving some contorls.
2017-02-03 09:16:06 +03:00