Commit Graph

4263 Commits (e15b86d0ba600fd9ab29edb2c413dbb5d83ee968)
 

Author SHA1 Message Date
neph1 8738f961ea This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review. 11 years ago
neph1 ed6256ef47 Fix for handling multiple channels in AnimationEvent 11 years ago
Nehon 7df6235dcd The packaged zip now contains the sources 11 years ago
Nehon c171235b27 Changed the build so that the produced zip has a valid path 11 years ago
Nehon 7956e513e2 created a createZipDistribution task on the gradle build 11 years ago
Nehon 9c8f1b8b75 added *.dll to git ignore because I was tired to see extracted natives in my working copy 11 years ago
Nehon 330b53671a Upped JME version to 3.1.0 with the tag "snapshot-github" 11 years ago
Nehon 3f43d7832f Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore. 11 years ago
Nehon 6d9a7fbcfb Fixed issue in shadows15.glsllib, edge bilinear filtering was wrong when using tetxureGather 11 years ago
Nehon 4d861ce90d SDK : One can now rename or delete an animation in the Scene Explorer 11 years ago
Nehon 65aad55b10 Fixed some issues with SDK lodGenerator wizard 11 years ago
jmekaelthas 388ad9157f Added eclipse project entries to gitignore. 11 years ago
normen 87cac884ad Merge pull request #153 from davidB/fix_152 11 years ago
David Bernard cbffd34b08 SDK: fix #152 SceneComposer/SceneViewer bug in open/close Scene 11 years ago
Normen Hansen 1ff0035e37 SDK: 11 years ago
Normen Hansen a4a5386cc8 SDK: 11 years ago
Normen Hansen 4e3b9e860f SDK: 11 years ago
Normen Hansen bdbbe7b2b5 SDK: 11 years ago
normen 8fd0ef1343 Merge pull request #151 from davidB/sdk_scene_addprimitives 11 years ago
David Bernard 506c1ded99 SDK: NewGeometry, hope to fix missing dependencies to jdesktop.bindings 11 years ago
Normen Hansen 359e9d2d64 SDK: 11 years ago
normen 2e4a7a300e Merge pull request #150 from davidB/sdk_scene_addprimitives 11 years ago
David Bernard ffad8344dc SDK: NewGeometry layout settings in palette 11 years ago
David Bernard 8612219bc1 SDK: NewGeometry set default mode to Triangles 11 years ago
David Bernard b8d6b490f9 Merge branch 'master' into sdk_scene_addprimitives 11 years ago
David Bernard d3d5e6f9cb SDK: Scene move the code from NewGeometry into each Action 11 years ago
normen 4d39fc86aa Merge pull request #149 from davidB/sdk_scene_addprimitives 11 years ago
David Bernard ed06161f49 SDK: add action to Quad, Line geometries in SceneExplorer and a NewGeometrySettingsTopComponent to configure the creation. 11 years ago
David Bernard 8b33d6b62d SDK: can create primitives geometries (Box, Sphere) in SceneExplorer 11 years ago
shadowislord a166e8cb17 * Avoid "AL not closed" error by joining with audio thread when exiting app 11 years ago
shadowislord d3ba691600 * Introduce GeometryGroupNode as abstract class for implementations that group / optimize geometries 11 years ago
shadowislord b090305865 * Make sure we load the auxilary jinput library as well (required on windows) 11 years ago
shadowislord fd63fcedb9 * Don't use native bullet specific method in TestNativeLoader - fix compile error 11 years ago
Nehon d8bbb4e9f9 Fixed an issue where you couldn't chain several shadow renderers. Thanks to Perjin for narrowing down the issue. 11 years ago
shadowislord 67f402df75 * Remove use of instance variable in BIHTree, instead use TempVars 11 years ago
shadowislord e637cd0b7a * NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name. 11 years ago
shadowislord cc20781a02 * Ensure LwjglOffscreenBuffer extracts the required natives 11 years ago
Nehon 6ec736c005 Fixed a bug in the user data dialog box, when values were not populated when using a custom UserData class 11 years ago
jmekaelthas 51215a352e Feature: added automatic action mapping instead of explicit mapping in 11 years ago
shadowislord 03f8df05b6 LwjglRenderer - Preparing for abstraction layer shift 11 years ago
shadowislord 2e796444a5 * Enable mipmapping in TestTextureArray 11 years ago
shadowislord a08c7ae193 GLAutoGen 11 years ago
shadowislord 36483c4b49 * Avoid conflicts when extracting both 64-bit and 32-bit libraries to the same folder .. This is mainly for the bulletjme library which doesn't specify "64" at the end of the filename 11 years ago
shadowislord 34826360d6 * Native bullet was marked as a non-JNI library for some reason - that's fixed now 11 years ago
shadowislord 48ccb0fe56 * Fix jinput native library loading - now the JNI library name is based on the name in the jar 11 years ago
shadowislord 54ffe15dda * Switch to new native library loader 11 years ago
shadowislord 17fd3d466e * Fix Remy's grammar and spelling 11 years ago
Rémy Bouquet e82c3dca5a Merge pull request #148 from abies/master 11 years ago
abies 6adb15abd6 Fix badly specified RGB10_A2 format 11 years ago
shadowislord 648477e8c2 Merge branch 'master' of github:jMonkeyEngine/jmonkeyengine 11 years ago