Commit Graph

12 Commits (dbd9ed9d78242d532904e138b4353779aacb2670)

Author SHA1 Message Date
pspeed42 a47fb27e56 WaterUtils tries to hard to avoid allocation... I 10 years ago
pspeed42 1185d2099b Avoid some teeny-tiny per frame allocations by 10 years ago
pspeed42 61cbf16ebc Fixed the duplicate definition errors in normal.vert 11 years ago
Nehon 7356b727c3 Instancing now works with Lighting material, and shadows are supported with instanced geometries 11 years ago
shadowislord 406d244e01 * ToneMap.frag: Fix warning about gl_FragColor when compiling for GLSL 1.5 and higher 11 years ago
shadowislord 3838216207 * Added tone mapping filter that does not rely on average luminance (unlike HDRProcessor). 11 years ago
Nehon 9f45f78c86 Fixed GammaCorrectionFilter path to j3md and frag files 11 years ago
Nehon 8ff6f8df24 Introduced a new Enum ColorSpace. 11 years ago
Nehon 0967f39b83 - Fixed the GammaCorrectionFilter so it properly works with multisampling, will be used as a fall back to upcoming Gamma Correction implementation 11 years ago
Nehon 1b3c2e4436 Fixed some compilations warning in the lightScattering shaders and a compilation error in the glsl 1.2 shader 11 years ago
Nehon 333c5c60cd Fixed wrong swizzle in ssao.frag 11 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
rem..om f3457c2f52 LightScatteringFilter : changed the way the light shafts are blended into the original scene. 11 years ago
rem..om 8e65f333d8 LightScatteringFilter : changed the way lightdensity attenuation is computed according to this thread 11 years ago
nor..67 511d045274 gradle: 11 years ago
PSp..om ed77d40c63 First pass at copying the source files with history into the 11 years ago