Commit Graph

4329 Commits (d6e427a50fd4f7c972c40d13fefbdde64897049d)
 

Author SHA1 Message Date
Hannes Nevalainen 09b4ef6d82 Screen blend mode for JOGL. 11 years ago
Hannes Nevalainen 9027b748eb Update javadoc for screen blend mode. 11 years ago
Hannes Nevalainen ccb946e65d Add Screen blend mode. 11 years ago
Christian Gärtner 33c9e6041b [Bounding] Minor JavaDoc fix 11 years ago
Nehon 7356b727c3 Instancing now works with Lighting material, and shadows are supported with instanced geometries 11 years ago
Nehon a11bfa5e63 Fixed a bug where grouped geom were rendered in shadow pre-pass because they were still in the shadow cast queue 11 years ago
shadowislord fa41da59a4 * Fix outstanding cloning related issues in InstancedNode 11 years ago
shadowislord 6ddc68278b * Make sure InstancedGeometry is non-batchable spatial 11 years ago
shadowislord 4ae99f9d5d * Fix incorrect reset of Geometry members after cloning 11 years ago
shadowislord 4fdce777b5 * Fix ParticleEmitter.control reference which became incorrect after cloning 11 years ago
shadowislord 564a08672f * Remove InstancedNode.setCullHint(CullHint.Never) from TestInstancedNode example as it is not neccessary 11 years ago
shadowislord eee43b470e * Added InstancedNode: easy to use instancing with similar API to BatchNode. The underlying scene graph will be automatically optimized so instancing is used as much as possible, thus reducing number of draw calls and improving performance. Unlike BatchNode, it does not copy the geometry's mesh around, but only its transform. In order for it to work, it requires the Renderer to support the GeometryInstancing capability. 11 years ago
shadowislord 52b93ba933 * Made Geometry.associate/unassociate To/From GroupNode methods public so they can be GeometryGroupNode implementations outside the com.jme3.scene package 11 years ago
shadowislord 5b7a408bcc * Fix issue where BatchNode.clone() would still re-use the previous BatchNode's data structures 11 years ago
shadowislord ef1e69c182 * Instanced objects are now considered a single object when generating rendering statistics 11 years ago
Blay09 ce1eba944e Fix error dialog being displayed in a headless context. 11 years ago
neph1 8738f961ea This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review. 11 years ago
neph1 ed6256ef47 Fix for handling multiple channels in AnimationEvent 11 years ago
Nehon 7df6235dcd The packaged zip now contains the sources 11 years ago
Nehon c171235b27 Changed the build so that the produced zip has a valid path 11 years ago
Nehon 7956e513e2 created a createZipDistribution task on the gradle build 11 years ago
Nehon 9c8f1b8b75 added *.dll to git ignore because I was tired to see extracted natives in my working copy 11 years ago
Nehon 330b53671a Upped JME version to 3.1.0 with the tag "snapshot-github" 11 years ago
Nehon 3f43d7832f Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore. 11 years ago
Nehon 6d9a7fbcfb Fixed issue in shadows15.glsllib, edge bilinear filtering was wrong when using tetxureGather 11 years ago
Nehon 4d861ce90d SDK : One can now rename or delete an animation in the Scene Explorer 11 years ago
Nehon 65aad55b10 Fixed some issues with SDK lodGenerator wizard 11 years ago
jmekaelthas 388ad9157f Added eclipse project entries to gitignore. 11 years ago
normen 87cac884ad Merge pull request #153 from davidB/fix_152 11 years ago
David Bernard cbffd34b08 SDK: fix #152 SceneComposer/SceneViewer bug in open/close Scene 11 years ago
Normen Hansen 1ff0035e37 SDK: 11 years ago
Normen Hansen a4a5386cc8 SDK: 11 years ago
Normen Hansen 4e3b9e860f SDK: 11 years ago
Normen Hansen bdbbe7b2b5 SDK: 11 years ago
normen 8fd0ef1343 Merge pull request #151 from davidB/sdk_scene_addprimitives 11 years ago
David Bernard 506c1ded99 SDK: NewGeometry, hope to fix missing dependencies to jdesktop.bindings 11 years ago
Normen Hansen 359e9d2d64 SDK: 11 years ago
normen 2e4a7a300e Merge pull request #150 from davidB/sdk_scene_addprimitives 11 years ago
David Bernard ffad8344dc SDK: NewGeometry layout settings in palette 11 years ago
David Bernard 8612219bc1 SDK: NewGeometry set default mode to Triangles 11 years ago
David Bernard b8d6b490f9 Merge branch 'master' into sdk_scene_addprimitives 11 years ago
David Bernard d3d5e6f9cb SDK: Scene move the code from NewGeometry into each Action 11 years ago
normen 4d39fc86aa Merge pull request #149 from davidB/sdk_scene_addprimitives 11 years ago
David Bernard ed06161f49 SDK: add action to Quad, Line geometries in SceneExplorer and a NewGeometrySettingsTopComponent to configure the creation. 11 years ago
David Bernard 8b33d6b62d SDK: can create primitives geometries (Box, Sphere) in SceneExplorer 11 years ago
shadowislord a166e8cb17 * Avoid "AL not closed" error by joining with audio thread when exiting app 11 years ago
shadowislord d3ba691600 * Introduce GeometryGroupNode as abstract class for implementations that group / optimize geometries 11 years ago
shadowislord b090305865 * Make sure we load the auxilary jinput library as well (required on windows) 11 years ago
shadowislord fd63fcedb9 * Don't use native bullet specific method in TestNativeLoader - fix compile error 11 years ago
Nehon d8bbb4e9f9 Fixed an issue where you couldn't chain several shadow renderers. Thanks to Perjin for narrowing down the issue. 11 years ago