Commit Graph

2093 Commits (d6bf9372bf00dde50d5a49ace74ff26e31222da1)
 

Author SHA1 Message Date
nor..67 3071bd7b57 engine project: 13 years ago
rem..om cbd1248302 Mesh bufferList is now a SafeArrayList instead of an ArrayList 13 years ago
Sha..rd 538b6edd35 * Lines can now be imported from ogre3d meshes 13 years ago
rem..om ed6dedb409 OGLESShaderRenderer : Changed Iteration on mesh buffer to use bufferList ArrayList instead of buffer IntMap. This fixes the non working animation issue on android. IntMap must be further investigated 13 years ago
nor..67 00d3e1a2f8 deleting eclipse project file 13 years ago
nor..67 5253009069 deleting eclipse classpath file 13 years ago
nor..67 d9c2c7457f bullet native: 13 years ago
nor..67 53b4d7a1bd SDK: 13 years ago
nor..67 2a48696164 - update information on native bullet building 13 years ago
rem..om c8c4cfe7c0 Fixed semicolon 'conceptual' disappearance 13 years ago
Sha..om 8c94853989 * Replaced mandatory check in Ray.setDirection() with assertion 13 years ago
Sha..om cebf822f0e * Added check for unit vector in Ray.setDirection() 13 years ago
Sha..om 28a10e239c * Moved framebuffer exception INSIDE NPOT check instead of outside where it made no sense 13 years ago
nor..67 a26082caba engine project: 13 years ago
nor..67 74a1f88aac - do not force header creation in native bullet compile (saves recompiling) 13 years ago
nor..67 ae4ff3e45a - automatically download and compile bullet source for native bullet 13 years ago
nor..67 3e868d46de build script: 13 years ago
nor..67 2d30689043 - unify native jmePhysicsSpace for android and desktop 13 years ago
nor..67 3f8ee953ed - unify native jmePhysicsSpace for android and desktop 13 years ago
nor..67 d0f1b21f4c build script: 13 years ago
nor..67 4e95a85a4c - remove unused libraries 13 years ago
nor..67 c16e880888 - remove desktop-fx package and move effects to core, remove HDRRenderer swing UI 13 years ago
nor..67 85ed03bb92 - remove desktop-fx package and move effects to core, remove HDRRenderer swing UI 13 years ago
nor..67 20ce3874fd build script: 13 years ago
nor..67 ba76fc53b7 build script: 13 years ago
nor..67 eb3c8192ea build script: 13 years ago
nor..67 7c244d1aaf build script: 13 years ago
nor..67 3cdaf0e051 jme3: 13 years ago
nor..67 b40e9840a1 build script: 13 years ago
nor..67 1de38daf9a build script: 13 years ago
nor..67 103b55d046 SDK: 13 years ago
nor..67 c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
nor..67 1cc957e7e9 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
rem..om 30eefdfe43 Inverted Pond normal map red channel to look correct with the lighting material 13 years ago
nor..67 70429e94a5 SDK: 13 years ago
bre..ns 7f1fff1538 fixed some terrain edge tangents 13 years ago
nor..67 670c95ad14 SDK: 13 years ago
Sha..om 875ed1c7cc * Fix version check in SceneLoader 13 years ago
nor..67 f23f2b5c8c SDK: 13 years ago
nor..67 ec5dced517 SDK: 13 years ago
rem..om c4d3e7ea6f - Bone : Attached Node transforsm are now correctly updated when using setUserTransformWorld 13 years ago
nor..67 6113425db9 - add loading of native bullet libraries to AndroidHarness, caught if fails 13 years ago
nor..67 e1bcefefe9 - use Float.isInfinite in ShadowUtil 13 years ago
nor..67 3b1ab69223 - use Float.isInfinite in ShadowUtil 13 years ago
nor..67 2c0fe5e938 - also do check for input stream in Natives extraction 13 years ago
nor..67 9574f9dd64 - make sure Natives extraction closes stream 13 years ago
nor..67 e285caae6d - fix check for Nan in ShadowUtil 13 years ago
nor..67 d39c9ef6da - use Integer.valueOf(int) instead of new Integer(int) in ogg streaming 13 years ago
nor..67 4e66dddc95 - remove unneeded instanceof and casting in Material 13 years ago
nor..67 212b57ecc6 - add some equals() methods where compareTo is used 13 years ago