Commit Graph

8 Commits (d5e20d53d0935b5fd8019364df53130e7db68c7c)

Author SHA1 Message Date
neph1 8700871e76 Fixed some merge issues (now it's working properly) 11 years ago
neph1 8738f961ea This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review. 11 years ago
Nehon 3f43d7832f Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore. 11 years ago
shadowislord 6b12d5c638 * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 years ago
Normen Hansen bf4a810272 - change push() --> add() for physics collision events 11 years ago
Phr00t ecf6297783 stack to deque 11 years ago
Phr00t d200e406d5 performance improvements to PhysicsSpace 11 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
sgold d7dc3a1600 Bugfix: issue #631 (MeshCollisionShape constructor requires a TriMesh) in gradle-restructure branch 11 years ago
rem..om bcff9ea50e KinematicRagdollControl now throws a proper exception when the skeleton control is not found on the model. 11 years ago
rem..om 4ac9babeb2 Merged commit r11007 to gradle restructure branch 11 years ago
nor..67 ad7013e228 - fix bullet physics space to execute all tasks, thanks to @madjack 11 years ago
nor..67 511d045274 gradle: 11 years ago
PSp..om ed77d40c63 First pass at copying the source files with history into the 11 years ago