6258 Commits

Author SHA1 Message Date
Paul Speed
cea36ffc47 Added some more client-side error and connection handling
to make a more complete example.  It should now be relatively
well behaved through all normal shutdown paths.
Modified the server to gracefully close the client connections
when shutting down rather than just letting the sockets die.
2015-11-15 01:53:32 -05:00
Paul Speed
38fe771ed8 Modified the client state messages to include the chat
instance in case we add a multi-client test.
2015-11-15 01:22:17 -05:00
Paul Speed
9e80d8a7aa Beefing up the client server tests a little to add
some listeners and to better report what's going on to the
console.  This is in prep for making a combined test.
2015-11-15 01:20:28 -05:00
William Linna
c8a16c940f Only interpolate if particles are in world space 2015-11-14 16:32:44 +02:00
William Linna
6075e4639d Interpolate particle positions
NOTE: This change is not invented by me. All credit goes to methusalah.
See this thread:
http://hub.jmonkeyengine.org/t/interpolation-of-particle-spawning-point/30385/7
2015-11-14 16:19:54 +02:00
Daniel Johansson
dc0bcb5d13 Resolves #378, adding support for detecting ARMv8 on Android. 2015-11-12 15:11:41 +00:00
David Bernard
0f140370ed jogl: flip y for mouse click 2015-11-11 22:48:00 +01:00
David Bernard
3e71198610 jogl: use pixel unit for window's dimension (fix issue on MaxOS X) 2015-11-11 19:58:23 +01:00
Nehon
ad88fa3210 Merge branch 'master' into PBRisComing 2015-11-11 19:02:57 +01:00
Nehon
cbe87cf41f checkGLError in LwjglOffscreenBuffer is now called only if assertions are on, as it is done in LwjglAbstractDisplay 2015-11-11 19:02:23 +01:00
Nehon
5cb72c6582 Updated the create skybox gui in the SDK so that it fits the new API and supports loading equirect Skybox maps. 2015-11-11 18:57:42 +01:00
Nehon
4726da1e41 Merge branch 'master' into PBRisComing 2015-11-11 18:57:15 +01:00
Nehon
40177c1524 Added jme3-lwjgl3/build/ to the gitignore file.... again.. 2015-11-11 18:56:30 +01:00
Nehon
84e2aba9da Initial implementation for adding a LightProbe to a scene in the SDK 2015-11-11 18:54:17 +01:00
Nehon
c76182d375 Updated the create skybox gui in the SDK so that it fits the new API and supports loading equirect Skybox maps. 2015-11-11 18:21:21 +01:00
Daniel Johansson
00e2717c7c Fixed an issue where on linux using jme-lwjgl3 module would cause the windows dll to be loaded instead of the linux so native library. 2015-11-10 17:03:30 +00:00
Kirill Vainer
79638b7434 Merge pull request #377 from davidB/fix_opengl3
opengl3: add GLSLCompat into Gui.j3md
2015-11-09 20:44:50 -05:00
Paul Speed
69297af414 Merge pull request #376 from Pesegato/master
Added support to Logitech F310
2015-11-09 17:34:42 -05:00
jmekaelthas
a80051c1ce Bugfix: very small wight values caused severe animation artifacts. 2015-11-09 22:17:39 +01:00
David Bernard
2938acec51 opengl3: add GLSLCompat into Gui.j3md 2015-11-09 21:19:59 +01:00
Pesegato
539e49e109 Added support to Logitech F310
For both DirectInput and XInput mode. Also tentatively added support of alternate version of xbox360 controller.
2015-11-09 14:31:52 +01:00
Julien Gouesse
8752c42aa6 Merge pull request #375 from davidB/wip_jogl
jogl: some fixes about mouse handler
2015-11-07 15:29:45 +01:00
David Bernard
836bf85630 jogl: some fixes about mouse handler
* Y hotspot is top in jogl, and bottom in jme
* in jme when mouse is invisible it should be confined into the window (on mac it could go out of the window)
* when window doesn't has the focus the mouse should not behave like when has the focus like 
  * trying to re-center
  * stay invisible
2015-11-07 15:22:04 +01:00
Nehon
5bd261e115 added jme3=lwjgl3/build to the gitignore file... 2015-11-06 20:49:28 +01:00
Rémy Bouquet
c348e30188 fixed a NPE in the shader node editor when the navigator panel is collapsed 2015-11-06 09:21:59 +01:00
Rémy Bouquet
45321fc7d5 Fixed an issue in material when having classic lights along with a LightProbe 2015-11-06 09:20:03 +01:00
Nehon
7d07a63ebf Changes the way the fresnel term is computed in the PBR.glsllib for direct lighting, fixing some artifact when having a point light 2015-11-05 23:01:25 +01:00
Rémy Bouquet
e159c3918a Implemented intersectBoundingBox for LightProbe 2015-11-02 11:50:38 +01:00
Rémy Bouquet
c47da8e9a1 Merge branch 'master' into PBRisComing
* master: (94 commits)
  First attempt to fix a bug reported by david_bernard_31, the size of the strings in the shader code was wrongly computed for the JOGL backend
  Allows to choose between the forward compatible profile and the backward compatible profile in the JOGL backend
  Displays the JOGL version instead of the NEWT version
  Updates JOGL (2.3.2)
  Bugfix: fix to importing blend files with linked content.
  native loader: set lwjgl library path for lwjgl3
  Updated lwjgl3 module to use LWJGL 3.0.0b #35 which is the current stable build.
  Change duplicated docstring in FlyByCamera.unregisterInput
  light : fixed pointLight v. bounding sphere unit test
  light : replaced duplicated code by methods from Intersection
  Removed native library jemalloc.dll for LWJGL3 as this will not be needed until 3.0.0b and after.
  light : added unit tests for the new support of bounding spheres intersections (for lightFilter)
  Fixed Issue #46 : The MaterialViewer will now simply ignore not available textures instead of crashing
  Lights (see #362) : added light v. sphere intersection, and implementations of intersectsSphere(), second attempt
  GImpactCollisionShape : fix for #188, added a call to updateBound() in native jni binding, just after creating the shape, (native createShape() method)
  Bugfix: fixed a bug that caused importer to crash when the author of the blend file assigned non existing UV coordinates group name to a mesh.
  Bugfix: fixed a bug that caused subdivision surface modifier to crash if at least one not connected vertex was in the mesh.
  The LWJGL 3 renderer was missing a call to GLContext.createFromCurrent(), sorted now.
  Changed the default app title in AppSettings to use the full name string from JmeVersion. This way no more manual changing of this will be needed for future versions. This also closes #320 which highlighted this issue. Thanks @8Keep.
  Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader.
  ...
2015-11-02 11:28:07 +01:00
Julien Gouesse
ea28e8a449 First attempt to fix a bug reported by david_bernard_31, the size of the strings in the shader code was wrongly computed for the JOGL backend 2015-10-31 11:00:17 +01:00
Julien Gouesse
ce86a3e555 Allows to choose between the forward compatible profile and the backward compatible profile in the JOGL backend 2015-10-30 21:47:52 +01:00
Julien Gouesse
f38ea1e3e2 Displays the JOGL version instead of the NEWT version 2015-10-30 21:46:25 +01:00
Julien Gouesse
1559dacdca Updates JOGL (2.3.2) 2015-10-30 21:12:25 +01:00
jmekaelthas
b34649d399 Bugfix: fix to importing blend files with linked content. 2015-10-27 21:05:32 +01:00
Kirill Vainer
edaf49c00c Merge pull request #364 from Dokthar/light
Lights : added light v. sphere intersection
2015-10-23 22:28:06 -04:00
Kirill Vainer
810c7b6fa6 native loader: set lwjgl library path for lwjgl3 2015-10-21 16:43:13 -04:00
Daniel Johansson
5e8f5e6a1f Updated lwjgl3 module to use LWJGL 3.0.0b #35 which is the current stable build. 2015-10-21 17:05:16 +01:00
Kirill Vainer
2a1addd2da Merge pull request #350 from alexVengrovsk/master
Delete close() of ByteArrayOutputStream type objecs
2015-10-19 14:24:22 -04:00
Kirill Vainer
b312ba3f48 Merge pull request #368 from bdero/fix/bdero/flybycam-unregister-docstring
Change duplicated docstring in FlyByCamera.unregisterInput
2015-10-19 14:23:36 -04:00
Brandon DeRosier
1bb3ee089a Change duplicated docstring in FlyByCamera.unregisterInput 2015-10-17 22:34:22 -04:00
Dokthar
071ad5c618 light : fixed pointLight v. bounding sphere unit test 2015-10-16 20:17:57 +02:00
Dokthar
4be09e3505 light : replaced duplicated code by methods from Intersection 2015-10-15 19:27:50 +02:00
Daniel Johansson
d48a1bb998 Removed native library jemalloc.dll for LWJGL3 as this will not be needed until 3.0.0b and after. 2015-10-15 09:46:35 +01:00
Dokthar
505aa23048 light : added unit tests for the new support of bounding spheres intersections (for lightFilter) 2015-10-14 20:30:20 +02:00
Kirill Vainer
9f130a9cb3 Merge pull request #366 from MeFisto94/Issue46
Fixed Issue #46 : The MaterialViewer will now simply ignore not available textures instead of crashing
2015-10-09 21:28:14 -04:00
MeFisto94
7d07cedc4c Fixed Issue #46 : The MaterialViewer will now simply ignore not available textures instead of crashing 2015-10-07 23:02:38 +02:00
Dokthar
cfdb9a8759 Lights (see #362) : added light v. sphere intersection, and implementations of intersectsSphere(), second attempt 2015-10-07 22:25:36 +02:00
Kirill Vainer
3412c0cf2b Merge pull request #361 from Dokthar/bullet_RigidBody
GImpactCollisionShape : fix for #188, added updateBound()
2015-10-06 19:12:37 -04:00
Dokthar
06d6f08616 GImpactCollisionShape : fix for #188, added a call to updateBound() in native jni binding, just after creating the shape, (native createShape() method) 2015-10-06 19:54:40 +02:00
kaelthas
953a301d5e Bugfix: fixed a bug that caused importer to crash when the author of the
blend file assigned non existing UV coordinates group name to a mesh.
2015-09-26 12:30:26 +02:00