Commit Graph

6006 Commits (d2a4a3fa879fecd0678a8dcc563e7aa5925fc6bb)
 

Author SHA1 Message Date
Kirill Vainer 5d2f2b19e6 spatial: fix bug in remove/clear MPO 9 years ago
Kirill Vainer 5be03af564 material: fix sort id unit test failure 9 years ago
Kirill Vainer 59614e177c MPO: implement overrides on uniforms and add test 9 years ago
Kirill Vainer 2b35f288c2 MPO: implement propagation and add test 9 years ago
Kirill Vainer 280733c1ce material: move technique logic into its own package 9 years ago
Kirill Vainer 10a87ce24e add StaticPassLightingLogic 9 years ago
Kirill Vainer cb5c1395b3 initial implementation of MPO (untested!) 9 years ago
Kirill Vainer 239524c85b desktop: don't show dialogs when headless 9 years ago
Kirill Vainer 80af02e1f3 syntax error fixes 9 years ago
Kirill Vainer 0f1c35c5f0 minor formatting changes 9 years ago
Kirill Vainer 01a67b6c66 gitignore: more cleanup 9 years ago
Kirill Vainer 4b8acb96a7 gitignore: cleanup 9 years ago
Kirill Vainer e8df94de1c FastMathTest: ignore failing test (for now) 9 years ago
Kirill Vainer 47bae5af59 TestShaderNodes: fix build error 9 years ago
Kirill Vainer 6a47319dbb DefineList: fix build error 9 years ago
Kirill Vainer 9d035f747a Add the new material system 9 years ago
Kirill Vainer 49339497fa Uniform: fix crash when using vector4array 9 years ago
Kirill Vainer e6d829fac4 GLRenderer: added fast uniforms - still need to fix Uniform.clear() 9 years ago
Rémy Bouquet 56f02bcba7 Merge pull request #464 from Perjin/synced-tangent-space 9 years ago
Jan Ivenz 4abba9b56c Get normals and tangent synced with mikk tangent space. 9 years ago
Nehon 556aaa4396 Normalized the wNormal and wTangent before computing the TBN mat in the PBRLighting frag shader 9 years ago
Kirill Vainer b4d295ee1b Merge pull request #445 from Fadorico/master 9 years ago
Kirill Vainer ed90d3ef42 Merge pull request #462 from Georgeto/fix_lwjgl_alphabits 9 years ago
Georgeto b39c46a82a Let lwjgl respect the AlphaBits setting. 9 years ago
Fadorico f61b1439cc Combine result of both listeners to determine if the collision should occur (jbullet) 9 years ago
Rémy Bouquet cb2901c5d2 Merge pull request #461 from Perjin/shadow_renderer 9 years ago
Fadorico 83b26be45a Combine result of both listeners to determine if the collision should occur 9 years ago
Jan Ivenz 75791883ec For LightFilter to be implementable frustumCheckNeeded and intersectsFrustum need to be accesible. 9 years ago
Jan Ivenz 98a9f5c628 Fixed shader generation bug for array variables. 9 years ago
Jan Ivenz c6143ae640 Rendering depth to texture arrays. 9 years ago
Jan Ivenz 4162fb9447 Texture arrays are now allowed as color buffer render targets. 9 years ago
Kirill Vainer 099ebeaec9 Merge pull request #458 from JavaSaBr/fix_lwjgl3 9 years ago
javasabr 85e284a7b0 moved the magic number to constant 9 years ago
javasabr 98f1bfc0c1 fixed NPE 9 years ago
javasabr 7a3a0627c2 fixed the scroll of mouse and the buffer overflow. 9 years ago
javasabr b5b6ebd97c fixed the input of chars for UI. 9 years ago
Paul Speed 68ace33dbd Fixed an NPE when jmeClone() was asked to clone a null. 9 years ago
Paul Speed 78a5a25fc1 Added the app state varargs constructor to LegacyApplication and 9 years ago
Kirill Vainer 47b37a088f gitignore: ignore .DS_Store files 9 years ago
Paul Speed 3c56afeae6 Converted Application to an interface and renamed the old Application to 9 years ago
Paul Speed ab6fb03171 Converted spatial over to use Cloner to do its various 9 years ago
Paul Speed 0a876b04d2 Added a TestCloneSpatial example to do some basic clone testing. 9 years ago
Paul Speed 95d5f58d68 Modified the run task to pass through the log configurion 9 years ago
Paul Speed f7c16e878e Modified the clone function lookup to support inheritence. 9 years ago
Paul Speed 2028f3b3f8 Added 'finer' logging for the clone() method to provide visibility for 9 years ago
Paul Speed c6aac78f42 Added a clone() method and implement Cloneable. 9 years ago
Nehon da9d38fee6 Updated the Tank maps, (SP2 generates smaller maps) also reverted last calibration changes as it was screwing up the real life models... 9 years ago
Nehon e2f180811c PBR calibration with recent changes 9 years ago
Nehon 7190da4df0 PBRLighting Uses the world normal fetched from the texture... 9 years ago
Nehon 65a8ee0f2e PBRLighting now use the world normal to fetch irradiance instead of the reflection vector. 9 years ago