Commit Graph

14 Commits (d0c7bd988e9bae1e241e6359b5dc434201f2e2b4)

Author SHA1 Message Date
Nehon 851af2f7bc MaterialPreviewRenderer now loads the material in a separate thread to avoid to stall the awt thread. 10 years ago
shadowislord a374e73376 AssetManager: adjust usage according to latest changes 10 years ago
Nehon 0e1619c01b Fixed an issue that prevented the preview to be displayed properly in the material editor 10 years ago
Nehon f1b038796e One can now add a new technique to a mat def with the node Editor. 10 years ago
Nehon f9d8a88bba Silenced the TangentBinormalGenrator logger for the shader node editor as the warnings are irrelevant. 10 years ago
Nehon ff877160e8 One can now select the technique in the shader node editor through a combo box in the tool bar 10 years ago
Nehon 212a2d6e96 Millions of fixes, fixes for me 10 years ago
Nehon 576e18b376 You can now directly edit shader node's code inside the shader node editor and benefit from a live reload feature of the shader. 10 years ago
Nehon a047376d70 Some clean up in the ShaderNode editor 10 years ago
Nehon 1cb9edd07a More drastic approach to clear the cache when updating the material definition in the shaderNode editor so that changes in shader files are properly taken into account 10 years ago
Nehon 4668621c95 the MaterialPreviewRenderer now properly clears the cache before rendering a preview 10 years ago
Nehon f585e664cd The MaterialPreviewWidget now uses the MaterialPreviewRenderer. 10 years ago
Nehon 7ce251e222 SDK, the ShaderNodes editor should not go into an error frenzy when the shader compilation fail anymore. 10 years ago
nor..67 8514ece94e copy sdk to gradle branch 11 years ago
rem..om 39b75a4aa6 SDK : Material editor : abtracted a preview renderer to use both in the material editor and in the material definition editor 12 years ago