Kirill Vainer
f895d8815c
build: upgrade to gradle 3.2.1
8 years ago
Kirill Vainer
0d2fdcf2ba
native-bullet: unset toolchains
8 years ago
Kirill Vainer
bb8d40810a
travis: include required g++-multilib
8 years ago
Kirill Vainer
55db5c1f74
travis: try ia32-libs this time..
8 years ago
Kirill Vainer
0e8ce10293
travis: install missing libstdc++ for 32-bit
8 years ago
Kirill Vainer
316f55859c
travis: install required multilib package
8 years ago
Kirill Vainer
aa02ca7dab
build: enable native building by default
8 years ago
Fadorico
3b829c7365
Write/read the width and height of the quad
8 years ago
Kirill Vainer
efb0113570
Merge branch 'Java7+8-support' of https://github.com/shamanDevel/jmonkeyengine into cleanup_build_scripts_master
8 years ago
Kirill Vainer
956c2ec6a2
misc: gitignore update for gradle 3.2.1
8 years ago
Kirill Vainer
356b3d6726
build: fix gradle 3.2.1 deprecations
8 years ago
Kirill Vainer
36e9a0d1c6
travis: upload artifacts only on linux/jdk8
8 years ago
Kirill Vainer
0f7c12385a
travis: reorder structure a bit
8 years ago
Kirill Vainer
91e7a8bce4
travis: fix unsupported jdk
8 years ago
Kirill Vainer
28ee71fe3d
travis: test matrix build
8 years ago
Kirill Vainer
41a4a0279c
version: remove sdk related configuration
8 years ago
Kirill Vainer
2712d80009
travis: remove uneeded install directive
8 years ago
Kirill Vainer
38b6eabdc7
cleanup build cache according to travis docs
8 years ago
Kirill Vainer
a7ef42ae89
build v3.1, master, and PRs only from now on
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Developers should be using PRs instead of plain branches.
8 years ago
Kirill Vainer
73cb4f85ad
remove SSH based maven publishing
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The updates.jmonkeyengine.org server is no longer used.
8 years ago
Kirill Vainer
86f6f040e3
Fix #550
8 years ago
Kirill Vainer
a84c0eb25c
add 0/0.0 param case to material test
8 years ago
Kirill Vainer
68b34037f8
define 0/0.0 int/float values in shader
8 years ago
empirephoenix
9856555074
Merge pull request #570 from TehLeo/master
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Integer Texture Support
8 years ago
Nehon
11562f88cf
Fixed shadow fade and zfar computation as it was breaking shadow border filtering.
8 years ago
Nehon
35de6d9fda
Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction.
8 years ago
Paul Speed
ed817507d4
Improved the "compare result changed" error message to include the most
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likely cause of the error.
8 years ago
grizeldi
da3463405a
Added cleanup
8 years ago
empirephoenix
7958ae2f46
Merge pull request #561 from shamanDevel/FixFor#503
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#503 fixed
8 years ago
Michael Braunstingl
67881b1e01
Two changes:
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1. GL_DST_ALPHA and GL_ONE_MINUS_DST_ALPHA were moved from GL3 to GL.
2. I reverted to the previous switch/case statements in
GLRenderer.convertBlendFunc(BlendFunc).
8 years ago
Michael Braunstingl
ca17bd592a
Removed the switch/case statements in convertBlendFunc() by extending
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the BlendFunc enumeration with a convenience integer value.
8 years ago
Michael Braunstingl
187e9944fd
Added the BlendFunc enums in RenderState and updated the GLRenderer
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accordingly.
8 years ago
TehLeo
7ed61854df
Update Caps.java
8 years ago
TehLeo
85f1e6ab46
Update GLRenderer.java
8 years ago
TehLeo
7693e785c2
Update Image.java
8 years ago
TehLeo
d90ee201da
Update GLImageFormats.java
8 years ago
TehLeo
af11f870f1
Update GL3.java
8 years ago
Nehon
78fa00bedf
Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float.
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This issue has been revealed in this post https://hub.jmonkeyengine.org/t/pbr-nan-to-half-conversion-errors/37219
The bad minimum was causing erratic data being wrote to the texture when the value was very close to 0, and causing the glitches and even crashes when color values were given as Float.Infinity or Float.NaN.
8 years ago
Nehon
3205b8be35
Added an option to display the generated maps on screen in the TestPBRLighting
8 years ago
Nehon
bc86161831
fixed some javadoc in AbstractShadowRenderer
8 years ago
Nehon
17a853e3a8
Fixed post shadow filter for glsl1.5
8 years ago
Nehon
584b822eb7
Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0
8 years ago
MeFisto94
10a80b4352
Fixes #566 - XML Serialization handles empty buffers properly now.
8 years ago
Nehon
ad6da79ad1
Fixed the link to the paper for convertHalfToFloat
8 years ago
Nehon
81830c4146
ShaderNodes now move all the declared extensions at the top of the generated shader source
8 years ago
Nehon
9cf67b902e
Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563
8 years ago
Rémy Bouquet
be6d2765e3
Added a setLocalTranslation and setLocalScale to the Bone class. Similarly to setLocalRotation it only works when userControl is set to true and fails otherwise.
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Also I changed how the value is set (with a set(...)) because it was assigning the passed parameter to the local instance of the transform.
8 years ago
Nehon
cd70630502
Changed the order of import of the PBR.glsllib in the PBR material as it enables the texture lod extension and this fails on some GPU when it's not at the beginning of the shader.
8 years ago
Nehon
cf6951af34
MikktSpace tangent generator now properly generates the BindPoseTangent buffer when necessary
8 years ago
Sebastian Weiß
2e58f2774c
#503 fixed
8 years ago