A complete 3D game development suite written purely in Java.
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Stephen Gold bd1b6d284c com.jme3.scene.shape.Line: protect the no-argument constructor (#1234) 5 years ago
.github Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 years ago
gradle/wrapper use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 6 years ago
jme3-android Android buffer allocator implementation (#1214) 5 years ago
jme3-android-examples Android openGL ES 3 support (#1147) 5 years ago
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jme3-blender fix for NPE when being called from CombinedTexture with null baseImage (#1146) 5 years ago
jme3-bullet protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229) 5 years ago
jme3-bullet-native Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). 5 years ago
jme3-bullet-native-android Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). 5 years ago
jme3-core com.jme3.scene.shape.Line: protect the no-argument constructor (#1234) 5 years ago
jme3-desktop define 2 new Platform values for Linux ARM, register BulletJme lib paths (#1182) 5 years ago
jme3-effects Android openGL ES 3 support (#1147) 5 years ago
jme3-examples Android openGL ES 3 support (#1147) 5 years ago
jme3-ios Removed unused imports. (#1020) 6 years ago
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jme3-jogg correct more grammar/spelling errors in comments 7 years ago
jme3-jogl Removed unused imports. (#1020) 6 years ago
jme3-lwjgl #1097-Fixed inconsistent OpenGL version constants (#1099) 6 years ago
jme3-lwjgl3 Bump LWJGL3 version to '3.2.3' 5 years ago
jme3-networking Fixed ClassCastException in RMI implementation. (#1195) 5 years ago
jme3-niftygui fix for issue #99 (pr #1082) 5 years ago
jme3-plugins address issue #1119 (serialization with protected/private constructor) (#1181) 5 years ago
jme3-terrain Fix issue #1197: ClassCastException in LODGeomap.createMesh() (#1198) 5 years ago
jme3-testdata Android openGL ES 3 support (#1147) 5 years ago
jme3-vr Bump LWJGL3 version to '3.2.3' on jme3-vr as well 5 years ago
lib Android openGL ES 3 support (#1147) 5 years ago
.gitignore Store prebuild libraries outside the source folder, download prebuilt libraries from bintray 5 years ago
.nb-gradle-properties Add default license for new files 10 years ago
CONTRIBUTING.md Adding link to project tab. (#1170) 5 years ago
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bintray.gradle build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 years ago
build.gradle Android openGL ES 3 support (#1147) 5 years ago
common-android-app.gradle Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 years ago
common.gradle Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 years ago
gradle.properties Refactored how versions are auto-built to provide more normal versions 5 years ago
gradlew use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 6 years ago
gradlew.bat upgrade to gradle 4.1 7 years ago
javadoc-overview.html Javadoc: Add engine overview 10 years ago
license.txt Add default license for new files 10 years ago
local.properties jme3-android-examples: add project for android examples 10 years ago
natives-snapshot.properties [skip ci] update natives snapshot 5 years ago
settings.gradle First jme3-vr commit 8 years ago
version.gradle Refactored how versions are auto-built to provide more normal versions 5 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.4 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!