Commit Graph

1547 Commits (cd79395d9b3f34c2b28c857f05be461988d306c4)

Author SHA1 Message Date
rem..om 9232c71cd7 Added a Transform(Vector3f translation,Quaternion rotation,Vector3f scale) constructor 13 years ago
bre..ns 5d6fa1fc0b fixed a normal seaming artifact in terrain 13 years ago
Kae..pl 2ac215f477 Fix a bug with bad bones placing. 13 years ago
Kae..pl e4c4380ab5 Fixing a bug with cloning SkeletonControl for Spatial. The anim control will always be added if the object has an armature, even if it has no animations. 13 years ago
Kae..pl f74d0311ae Bugfix: LocLimitConstraint erased other tracks except the one it was supposed to alter. 13 years ago
Kae..pl 8297877114 Armature bugfix: bones had constraints applied before they were loaded (skeleton loading moved to ObjectHelper). 13 years ago
Kae..pl f232b11318 Material name added. 13 years ago
PSp..om 5ed66f47e7 Redoing some of the isConnected checking and connection 13 years ago
PSp..om 010b9e0670 Until I can hook up proper error handlers, at least close 13 years ago
PSp..om dc46e28eb9 Added a big honking warning after learning something in 13 years ago
PSp..om d1576a3580 Added a proper toString() to SerializerRegistration. 13 years ago
PSp..om 4c2ccc66e0 Added a toString method similar to AbstractCollection's. 13 years ago
bre..ns 817591076e removed the remaining awt dependencies from terrain grid and its utils 13 years ago
PSp..om e84d8300dd Modified Client/Server to support alternate channels. The 13 years ago
PSp..om 665a7c8851 A small formatting change. 13 years ago
PSp..om c686efc3a7 DefaultClient now also deals with connectors more 13 years ago
PSp..om fe1bd03c51 Unified how UDP and TCP kernels are handled into a 13 years ago
PSp..om 2d0def329d Made the UDP disconnect events more timely by including 13 years ago
PSp..om 5cb7e21157 Modified KernelAdapter to be a more self-sufficient adapter 13 years ago
PSp..om 48db901b5b Added a method for easily determining if there are active 13 years ago
bre..ns 356c3b55cc deprecating and removing most AWT dependencies from heightmaps and TerrainGrid, still some more to do 13 years ago
voi..om fe521c76ea update to latest Nifty 1.3.1-SNAPSHOT build especially because of consolidation of resource loading (the ResourceLoader inside of Nifty is now a part of the Nifty instance and not static anymore, see 1001faad0c for details) 13 years ago
nor..67 f6ccfa79bb - fix non-UTF8 characters in bullet importer 13 years ago
sky..ok 459f3ba4dd Fixed link to missing model in TestTransparentCartoonEdge and TestTransparentSSAO 13 years ago
sky..ok ef083e477f Fixed link to missing model in TestTransparentShadow 13 years ago
bre..ns 7d2d0bdc75 fixed arraycopy buffer overflow error for Shorts in AWTLoader 13 years ago
rem..om 08af19ec5b Cinematics : 13 years ago
Sha..rd 7b907b002d * javadoc fix for mesh 13 years ago
Kae..pl 0e4f115e84 FIXED: Issue 430: Blender loader sets blend mode = alpha on material that is not really transparent 13 years ago
Kae..pl 4b55383ba0 FIXED: Issue 427: Blender loader writes BindPose buffers without BoneIndex or BoneWeight data 13 years ago
Kae..pl 7e3e35c7f2 FIXED: Issue 428: Blender loader doesn't compress index buffers 13 years ago
Kae..pl 7f694b3ba0 BUGFIX: Issue 434: Blender loader loads model with incorrect Y-up transform 13 years ago
nor..67 70b35f73ff - fix bullet native library name for 64bit linux in Natives.jar 13 years ago
Sha..rd 58d26b5ebe * Mesh.cloneForAnim() now clones tangent buffer as well 13 years ago
Kae..pl a1d73d159d Many changes to blender importer: 13 years ago
nor..67 082f2fb633 - move NVCompress tool to SDK 13 years ago
nor..67 e6fae36159 - remove Java 1.6-only call in AwtPanel 13 years ago
nor..67 5ce347eec8 - use JmeSystem.getStorageFolder() for SaveGame util 13 years ago
nor..67 e441f95d5e - use JmeSystem.getStorageFolder() for SaveGame util 13 years ago
rem..om cbd1248302 Mesh bufferList is now a SafeArrayList instead of an ArrayList 13 years ago
Sha..rd 538b6edd35 * Lines can now be imported from ogre3d meshes 13 years ago
rem..om ed6dedb409 OGLESShaderRenderer : Changed Iteration on mesh buffer to use bufferList ArrayList instead of buffer IntMap. This fixes the non working animation issue on android. IntMap must be further investigated 13 years ago
rem..om c8c4cfe7c0 Fixed semicolon 'conceptual' disappearance 13 years ago
Sha..om 8c94853989 * Replaced mandatory check in Ray.setDirection() with assertion 13 years ago
Sha..om cebf822f0e * Added check for unit vector in Ray.setDirection() 13 years ago
Sha..om 28a10e239c * Moved framebuffer exception INSIDE NPOT check instead of outside where it made no sense 13 years ago
nor..67 3f8ee953ed - unify native jmePhysicsSpace for android and desktop 13 years ago
nor..67 c16e880888 - remove desktop-fx package and move effects to core, remove HDRRenderer swing UI 13 years ago
nor..67 85ed03bb92 - remove desktop-fx package and move effects to core, remove HDRRenderer swing UI 13 years ago
nor..67 3cdaf0e051 jme3: 13 years ago