Made a PointlLightShadowRenderer and a PointLightShadowFilter.
- This will need a lot of refactoring as a lot of code is duplicated with the PSSMShadowRenderer
- Also i plan to change the Shadow map rendering to a cubemap instead of 6 separate textures.
Added a cornell box model and a test case
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9942 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
of joysticks and gamepads. It now presents a gamepad
on the screen that updates itself whenever any connected
joystick or gamepad are used. This allows the tester
to compare the actual controller layout to the "default"
controller layout.
Information about the active joystick's available axes
and buttons is also rendered to the display.
A dump of all controllers and their components is written
to joysticks-###.txt file.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9762 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- re introduced the alphaDiscardThreshold as explained in prvious commit. It's not binded to the AlphaTestFallOff fixedfunc binding
- Added a small poly offset to post shadow technique, this greatly help in fixing shadow acne.
- Added Poisson disc sampling PCF Filtering for shadows
- Properly passed the shadow map size as a define in the shaders and remove the hardcoded value
- Pssm15 don't use the textureSize function anymore and use the same shadow map size define ( this increased performance quite a bit)
- Optimized the shaders code a bit
- Better PSSM test
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9750 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Buggy model now uses J3M file by default
* Enabled specular for buggy - since specular color is set to black by default
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9734 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- One can now shift time forward an backward in a cinematic with the setTime(float) method, all sub cinematic events support it except soundtrack (has to be implemented)
- Enhanced MotionPath calculation to allow time shifting, and made speed more constant
- changed test cases accordingly
- some more javadoc
- fixed some problems in GUITrack
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8913 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- separate jar files for engine components
- resolve dependencies between code parts
- remove Nifty dependency from Cinematics
- remove Physics dependency from TerrainGrid
- add public accessors to Natives Extraction
- remove RenderHint serialization from networking
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8839 75d07b2b-3a1a-0410-a2c5-0572b91ccdca