iwgeric
664dfc037c
SDK: Update creation of MainActivity and AndroidManifest to support jME 3.1
...
Add screen orientation to manifest and update the min version to 9.
Update MainActivity creation to remove references to properties removed from AndroidHarness.
10 years ago
iwgeric
be6416b736
SDK: Add layout.xml and strings.xml to Important Files node in Android projects.
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Useful to quickly modify the layout for the upcoming switch to Android Fragments.
10 years ago
iwgeric
5ab8fb8f6a
Android: remove reference to screenOrientation from unused test project
10 years ago
iwgeric
1569e9583a
Android: remove deprecated screenOrientation from AndroidHarness.
...
Screen orientation is set in manifest instead of in MainActivity.
10 years ago
iwgeric
00a2a84447
SDK: fix message during android build
10 years ago
iwgeric
32275596bf
SDK: Update mobile-impl.xml in user projects for jME 3.1 libraries
10 years ago
iwgeric
1fa4eb441d
SDK: Remove android.jar from jme3-android global library
10 years ago
iwgeric
ca76754889
SDK: Add missing global library for android native bullet
10 years ago
shadowislord
36493353c9
TechniqueDef: fix caps loading for shader language versions
10 years ago
shadowislord
03819b17d1
Merge branch 'rainmantsr-master'
10 years ago
shadowislord
87b6c117f2
TestSweepTest: ignore collisions against ourselves (needed for native bullet)
10 years ago
shadowislord
fe7f30d5ec
Native SweepTest: fix formatting
10 years ago
shadowislord
55829d46cf
Merge branch 'master' of git://github.com/rainmantsr/jmonkeyengine into rainmantsr-master
10 years ago
rainmantsr
5c8b1fe585
Corrected JavaDoc comment
10 years ago
shadowislord
38e4580857
TestSweepTest: fix crash on native bullet (natives not loaded when shapes are created)
10 years ago
shadowislord
414e1b3fff
Lighting.glsllib: Use quadratic spotlight falloff in SRGB mode
10 years ago
shadowislord
19338deaf8
LWJGL Backend: fix issue #232
10 years ago
shadowislord
d2af0017b2
Nifty BatchRenderBackend: set colorspace property on images
10 years ago
shadowislord
51952de16a
jme3-testdata: fix issue #241
10 years ago
shadowislord
22957c3d28
IOS Renderer: remove clear texture units (does nothing anyway)
10 years ago
shadowislord
26109fcbac
(SP)Lighting.vert: clarify comment regarding material colors
10 years ago
shadowislord
6252258c98
TechniqueDef: remove useless usesShaders variable
10 years ago
shadowislord
fa324cad8f
Dome: fix crash when center = null
10 years ago
shadowislord
26f702cc91
GLTracer: add more no-enum methods
10 years ago
shadowislord
a3467def1e
WeakRefCloneAssetCache: remove useless "synchronized" (the map is already thread-safe)
10 years ago
shadowislord
06408410cf
CollisionResult: add hashCode() - required if we have equals()
10 years ago
shadowislord
305e56a921
ShaderNode: remove incorrect attribution
10 years ago
shadowislord
068047200e
Threads: standardize names. Make sure they all start with "jME3".
10 years ago
shadowislord
a683fbb16c
Texture: allow setting aniso = 0, since that's the default anyway
10 years ago
shadowislord
fdf050c13d
J3MLoader: set texture name in addition to key when loading it
10 years ago
shadowislord
f0fbdffb85
BoundingSphere: remove useless null check
10 years ago
shadowislord
4f15fa3147
AnimChannel: remove useless println
10 years ago
shadowislord
2bc5545171
OGLESShaderRenderer: remove clearTextureUnits since it doesnt do anything
10 years ago
shadowislord
400c09a633
jme3-core: fix minor issues pointed in static analysis
10 years ago
rainmantsr
31835366b2
Add: sweepTest to jme3-bullet-native
10 years ago
Kirill Vainer
1076b489ab
GLRenderer: remove check FB error calls as it causes GPU stall
10 years ago
Kirill Vainer
25da36e590
jme3-bullet-native: copyBinaryToLibs to depend on building native lib
10 years ago
jmekaelthas
15ec285b1a
Feature: added support for linear and constant interpolation types for
...
ipo curves.
10 years ago
jmekaelthas
a5c98a59be
Refactoring: catching up wth latest jme3 core changes.
10 years ago
jmekaelthas
eb767e7580
Feature: added support for loading assets linked from external blender
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files.
10 years ago
shadowislord
a37f38a412
Build: fix build failure if not building from git repo
10 years ago
shadowislord
b7c2050487
SDK: fix compliation
10 years ago
shadowislord
a157e83815
GLRenderer: always use glGenerateMipmap if we have FBO support
10 years ago
shadowislord
3a83ab4c69
GLRenderer: applied 080255f518
to FrameBuffer textures as well
10 years ago
shadowislord
d6a19c4c66
Lighting.j3md: remove fixed function bindings
10 years ago
shadowislord
c0e85b3255
MaterialDebug: remove DesktopAssetManager dependency
10 years ago
shadowislord
83ddf9d7c3
TestCartoonEdge: more reliable way to detect lighting material
10 years ago
shadowislord
784cfddb21
Filter: minor javadoc mistake
10 years ago
shadowislord
c34fcce7a2
MatParamTexture: remove useless constructor
10 years ago
shadowislord
6d7da0cc4e
AssetManager: use right exception class if no loaders registered
10 years ago