Daniel Johansson
dc0bcb5d13
Resolves #378 , adding support for detecting ARMv8 on Android.
2015-11-12 15:11:41 +00:00
David Bernard
0f140370ed
jogl: flip y for mouse click
2015-11-11 22:48:00 +01:00
David Bernard
3e71198610
jogl: use pixel unit for window's dimension (fix issue on MaxOS X)
2015-11-11 19:58:23 +01:00
Nehon
ad88fa3210
Merge branch 'master' into PBRisComing
2015-11-11 19:02:57 +01:00
Nehon
cbe87cf41f
checkGLError in LwjglOffscreenBuffer is now called only if assertions are on, as it is done in LwjglAbstractDisplay
2015-11-11 19:02:23 +01:00
Nehon
5cb72c6582
Updated the create skybox gui in the SDK so that it fits the new API and supports loading equirect Skybox maps.
2015-11-11 18:57:42 +01:00
Nehon
4726da1e41
Merge branch 'master' into PBRisComing
2015-11-11 18:57:15 +01:00
Nehon
40177c1524
Added jme3-lwjgl3/build/ to the gitignore file.... again..
2015-11-11 18:56:30 +01:00
Nehon
84e2aba9da
Initial implementation for adding a LightProbe to a scene in the SDK
2015-11-11 18:54:17 +01:00
Nehon
c76182d375
Updated the create skybox gui in the SDK so that it fits the new API and supports loading equirect Skybox maps.
2015-11-11 18:21:21 +01:00
Daniel Johansson
00e2717c7c
Fixed an issue where on linux using jme-lwjgl3 module would cause the windows dll to be loaded instead of the linux so native library.
2015-11-10 17:03:30 +00:00
Kirill Vainer
79638b7434
Merge pull request #377 from davidB/fix_opengl3
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opengl3: add GLSLCompat into Gui.j3md
2015-11-09 20:44:50 -05:00
Paul Speed
69297af414
Merge pull request #376 from Pesegato/master
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Added support to Logitech F310
2015-11-09 17:34:42 -05:00
jmekaelthas
a80051c1ce
Bugfix: very small wight values caused severe animation artifacts.
2015-11-09 22:17:39 +01:00
David Bernard
2938acec51
opengl3: add GLSLCompat into Gui.j3md
2015-11-09 21:19:59 +01:00
Pesegato
539e49e109
Added support to Logitech F310
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For both DirectInput and XInput mode. Also tentatively added support of alternate version of xbox360 controller.
2015-11-09 14:31:52 +01:00
Julien Gouesse
8752c42aa6
Merge pull request #375 from davidB/wip_jogl
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jogl: some fixes about mouse handler
2015-11-07 15:29:45 +01:00
David Bernard
836bf85630
jogl: some fixes about mouse handler
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* Y hotspot is top in jogl, and bottom in jme
* in jme when mouse is invisible it should be confined into the window (on mac it could go out of the window)
* when window doesn't has the focus the mouse should not behave like when has the focus like
* trying to re-center
* stay invisible
2015-11-07 15:22:04 +01:00
Nehon
5bd261e115
added jme3=lwjgl3/build to the gitignore file...
2015-11-06 20:49:28 +01:00
Rémy Bouquet
c348e30188
fixed a NPE in the shader node editor when the navigator panel is collapsed
2015-11-06 09:21:59 +01:00
Rémy Bouquet
45321fc7d5
Fixed an issue in material when having classic lights along with a LightProbe
2015-11-06 09:20:03 +01:00
Nehon
7d07a63ebf
Changes the way the fresnel term is computed in the PBR.glsllib for direct lighting, fixing some artifact when having a point light
2015-11-05 23:01:25 +01:00
Rémy Bouquet
e159c3918a
Implemented intersectBoundingBox for LightProbe
2015-11-02 11:50:38 +01:00
Rémy Bouquet
c47da8e9a1
Merge branch 'master' into PBRisComing
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* master: (94 commits)
First attempt to fix a bug reported by david_bernard_31, the size of the strings in the shader code was wrongly computed for the JOGL backend
Allows to choose between the forward compatible profile and the backward compatible profile in the JOGL backend
Displays the JOGL version instead of the NEWT version
Updates JOGL (2.3.2)
Bugfix: fix to importing blend files with linked content.
native loader: set lwjgl library path for lwjgl3
Updated lwjgl3 module to use LWJGL 3.0.0b #35 which is the current stable build.
Change duplicated docstring in FlyByCamera.unregisterInput
light : fixed pointLight v. bounding sphere unit test
light : replaced duplicated code by methods from Intersection
Removed native library jemalloc.dll for LWJGL3 as this will not be needed until 3.0.0b and after.
light : added unit tests for the new support of bounding spheres intersections (for lightFilter)
Fixed Issue #46 : The MaterialViewer will now simply ignore not available textures instead of crashing
Lights (see #362 ) : added light v. sphere intersection, and implementations of intersectsSphere(), second attempt
GImpactCollisionShape : fix for #188 , added a call to updateBound() in native jni binding, just after creating the shape, (native createShape() method)
Bugfix: fixed a bug that caused importer to crash when the author of the blend file assigned non existing UV coordinates group name to a mesh.
Bugfix: fixed a bug that caused subdivision surface modifier to crash if at least one not connected vertex was in the mesh.
The LWJGL 3 renderer was missing a call to GLContext.createFromCurrent(), sorted now.
Changed the default app title in AppSettings to use the full name string from JmeVersion. This way no more manual changing of this will be needed for future versions. This also closes #320 which highlighted this issue. Thanks @8Keep.
Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader.
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2015-11-02 11:28:07 +01:00
Julien Gouesse
ea28e8a449
First attempt to fix a bug reported by david_bernard_31, the size of the strings in the shader code was wrongly computed for the JOGL backend
2015-10-31 11:00:17 +01:00
Julien Gouesse
ce86a3e555
Allows to choose between the forward compatible profile and the backward compatible profile in the JOGL backend
2015-10-30 21:47:52 +01:00
Julien Gouesse
f38ea1e3e2
Displays the JOGL version instead of the NEWT version
2015-10-30 21:46:25 +01:00
Julien Gouesse
1559dacdca
Updates JOGL (2.3.2)
2015-10-30 21:12:25 +01:00
jmekaelthas
b34649d399
Bugfix: fix to importing blend files with linked content.
2015-10-27 21:05:32 +01:00
Kirill Vainer
edaf49c00c
Merge pull request #364 from Dokthar/light
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Lights : added light v. sphere intersection
2015-10-23 22:28:06 -04:00
Kirill Vainer
810c7b6fa6
native loader: set lwjgl library path for lwjgl3
2015-10-21 16:43:13 -04:00
Daniel Johansson
5e8f5e6a1f
Updated lwjgl3 module to use LWJGL 3.0.0b #35 which is the current stable build.
2015-10-21 17:05:16 +01:00
Kirill Vainer
2a1addd2da
Merge pull request #350 from alexVengrovsk/master
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Delete close() of ByteArrayOutputStream type objecs
2015-10-19 14:24:22 -04:00
Kirill Vainer
b312ba3f48
Merge pull request #368 from bdero/fix/bdero/flybycam-unregister-docstring
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Change duplicated docstring in FlyByCamera.unregisterInput
2015-10-19 14:23:36 -04:00
Brandon DeRosier
1bb3ee089a
Change duplicated docstring in FlyByCamera.unregisterInput
2015-10-17 22:34:22 -04:00
Dokthar
071ad5c618
light : fixed pointLight v. bounding sphere unit test
2015-10-16 20:17:57 +02:00
Dokthar
4be09e3505
light : replaced duplicated code by methods from Intersection
2015-10-15 19:27:50 +02:00
Daniel Johansson
d48a1bb998
Removed native library jemalloc.dll for LWJGL3 as this will not be needed until 3.0.0b and after.
2015-10-15 09:46:35 +01:00
Dokthar
505aa23048
light : added unit tests for the new support of bounding spheres intersections (for lightFilter)
2015-10-14 20:30:20 +02:00
Kirill Vainer
9f130a9cb3
Merge pull request #366 from MeFisto94/Issue46
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Fixed Issue #46 : The MaterialViewer will now simply ignore not available textures instead of crashing
2015-10-09 21:28:14 -04:00
MeFisto94
7d07cedc4c
Fixed Issue #46 : The MaterialViewer will now simply ignore not available textures instead of crashing
2015-10-07 23:02:38 +02:00
Dokthar
cfdb9a8759
Lights (see #362 ) : added light v. sphere intersection, and implementations of intersectsSphere(), second attempt
2015-10-07 22:25:36 +02:00
Kirill Vainer
3412c0cf2b
Merge pull request #361 from Dokthar/bullet_RigidBody
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GImpactCollisionShape : fix for #188 , added updateBound()
2015-10-06 19:12:37 -04:00
Dokthar
06d6f08616
GImpactCollisionShape : fix for #188 , added a call to updateBound() in native jni binding, just after creating the shape, (native createShape() method)
2015-10-06 19:54:40 +02:00
kaelthas
953a301d5e
Bugfix: fixed a bug that caused importer to crash when the author of the
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blend file assigned non existing UV coordinates group name to a mesh.
2015-09-26 12:30:26 +02:00
kaelthas
f1a0125dc2
Bugfix: fixed a bug that caused subdivision surface modifier to crash if
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at least one not connected vertex was in the mesh.
2015-09-26 12:26:31 +02:00
Daniel Johansson
14349695a9
The LWJGL 3 renderer was missing a call to GLContext.createFromCurrent(), sorted now.
2015-09-25 10:32:11 +01:00
Daniel Johansson
5da9fa6bc2
Changed the default app title in AppSettings to use the full name string from JmeVersion. This way no more manual changing of this will be needed for future versions. This also closes #320 which highlighted this issue. Thanks @8Keep.
2015-09-24 13:51:46 +01:00
Daniel Johansson
109c5e80cf
Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader.
2015-09-24 13:41:22 +01:00
Daniel Johansson
f470637361
Fixed a build issue regarding lwjgl 3.x by now using 3.0.0a for longer stability as 3.0.0b-SNAPSHOT is a moving target and APIs are changing constantly.
2015-09-24 11:02:47 +01:00